Showing 1 - 10 out of 1554 results
Board game “Now it’s your turn!”
By playing “Now it’s your turn!” (“¡Ahora te toca a ti!”), young people will learn to put a stop to cyberbullying by developing empathy. The game encourages them to step into the shoes of a victim, a friend, a family member, or a peer.
Creating a positive online environment so that everyone can enjoy the internet is a shared responsibility. Therefore, engaging young people by presenting various scenarios and providing them with resources for action is crucial to reversing disrespectful behaviour on social media or in online games.
Kahoot activity: “Do you know how to respond to cyberbullying?”
Knowing how to identify and deal with a cyberbullying situation enables students to play an active role in the school's zero-tolerance policy regarding cyberbullying.
In this Kahoot activity, designed for young people, they are presented with various questions regarding online behaviour, cyberbullying, and empathy, prompting them to reflect and respond.
The Cyberbullying Goose Game
A classic game for learning how to stand up to cyberbullying, based on three key points:
- Support the victim; don't leave a classmate on their own.
- Take action and ask a trusted adult for help.
- Respect others and do not share humiliating messages.
Infographic "What can I do if I am being cyberbullied?"
A visual resource aimed at young people that outlines key advice for victims of cyberbullying.
Blog post: Make them aware of what they are seeing (AI for young people)
Nowadays, AI-generated content is everywhere: images, videos, near-perfect text, schoolwork, social media content, advertisements, and even news.
AI can create highly convincing material in a matter of seconds; while this isn't necessarily a bad thing, it does require us to pay closer attention to the content we consume and share, since not everything we see is real.
In this blog post, we talk about recognising deepfakes, the role of families and educators, and how we can address this at home, in the classroom, or on our own.
Carousel post "Turn off the phone. The screen waits, adventure, no".
A collection of five images in storyboard webtoon format which playfully explains – using language geared towards children and educators – how children need more interaction with the real world than screen time for healthy development. This resource can be used in social media contexts and in awareness campaigns with children and/or educators. This resource was also developed for CISlab and integrated into the 2026 awareness campaign, called "The virtual is also real".
Comparative image of parental controls for major AI applications
A visual comparison of parental control settings across the leading generative AI applications: ChatGPT, Gemini, and Copilot.
This content is part of the ‘Understanding AI’ awareness campaign regarding young people's use of artificial intelligence, aimed at the youth themselves and those around them (teachers, families, etc.).
Conversation leads the way out of the labyrinth of hate
The lesson plan focuses on ways of dealing with hate among young people and the importance of the role of an active bystander. Students aged 10–12, using an animation and peer-to-peer learning, will analyse how adults can support those experiencing hate and why it is important to seek their help. The activities will also help them understand that bystanders can have a real impact on stopping violence.
Educational activity: “Are we using AI correctly?”
With this teaching unit, students will be able to develop critical thinking about the various ways they can use artificial intelligence (AI), as well as its impact on their own lives and those of those around them.
This content is part of the ‘Understanding AI’ awareness campaign regarding young people's use of artificial intelligence, aimed at the youth themselves and those around them (teachers, families, etc.).
Educational activity: “Imposter words”
This is an educational activity designed to foster critical thinking among students regarding information generated by artificial intelligence (AI). Students are encouraged to analyse, cross-reference, and verify AI-generated content, thereby learning to identify potential errors, biases, or unreliable information.
This content is part of the ‘Understanding AI’ awareness campaign regarding young people's use of artificial intelligence, aimed at the youth themselves and those around them (teachers, families, etc.).


