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Resource directory

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Showing 1 - 10 out of 1554 results

Board game “Now it’s your turn!”
  • game
  • Spanish Safer Internet Centre
  • 27 July 2026

By playing “Now it’s your turn!” (“¡Ahora te toca a ti!”), young people will learn to put a stop to cyberbullying by developing empathy. The game encourages them to step into the shoes of a victim, a friend, a family member, or a peer.

Creating a positive online environment so that everyone can enjoy the internet is a shared responsibility. Therefore, engaging young people by presenting various scenarios and providing them with resources for action is crucial to reversing disrespectful behaviour on social media or in online games.

  • Spanish
Kahoot activity “Do you know how to respond to cyberbullying?”
  • educational game
  • Spanish Safer Internet Centre
  • 27 July 2026

Knowing how to identify and deal with a cyberbullying situation enables students to play an active role in the school's zero-tolerance policy regarding cyberbullying.

In this Kahoot activity, designed for young people, they are presented with various questions regarding online behaviour, cyberbullying, and empathy, prompting them to reflect and respond.

  • Spanish
The Cyberbullying Goose Game
  • game
  • Spanish Safer Internet Centre
  • 27 July 2026

A classic game for learning how to stand up to cyberbullying, based on three key points:

  • Support the victim; don't leave a classmate on their own.
  • Take action and ask a trusted adult for help.
  • Respect others and do not share humiliating messages.
  • Spanish
Blog post: Make them aware of what they are seeing (AI for young people)
  • text
  • INCIBE, Spanish Safer Internet Centre
  • 17 July 2026

Nowadays, AI-generated content is everywhere: images, videos, near-perfect text, schoolwork, social media content, advertisements, and even news. 

AI can create highly convincing material in a matter of seconds; while this isn't necessarily a bad thing, it does require us to pay closer attention to the content we consume and share, since not everything we see is real. 

In this blog post, we talk about recognising deepfakes, the role of families and educators, and how we can address this at home, in the classroom, or on our own.

  • Spanish
Turn off the phone
  • social media
  • Portuguese Safer Internet Centre
  • 17 July 2026

A collection of five images in storyboard webtoon format which playfully explains – using language geared towards children and educators – how children need more interaction with the real world than screen time for healthy development. This resource can be used in social media contexts and in awareness campaigns with children and/or educators. This resource was also developed for CISlab and integrated into the 2026 awareness campaign, called "The virtual is also real".

  • Portuguese
Comparative image of parental controls for major AI applications
  • image
  • Spanish Safer Internet Centre
  • 17 July 2026

A visual comparison of parental control settings across the leading generative AI applications: ChatGPT, Gemini, and Copilot.

This content is part of the ‘Understanding AI’ awareness campaign regarding young people's use of artificial intelligence, aimed at the youth themselves and those around them (teachers, families, etc.).

 

  • Spanish
Cover page of an educational lesson plan for grades 4–6. The title reads “Conversation Leads the Way Out: In the Labyrinth of Hate.” Below the title is an illustration of a young child with short light hair, looking to the side with a thoughtful expression. The page has a comic-book-inspired design with yellow and black graphic elements in the corners and logos of partner organizations along the bottom.
  • lesson plan
  • Polish Safer Internet Centre
  • 17 July 2026

The lesson plan focuses on ways of dealing with hate among young people and the importance of the role of an active bystander. Students aged 10–12, using an animation and peer-to-peer learning, will analyse how adults can support those experiencing hate and why it is important to seek their help. The activities will also help them understand that bystanders can have a real impact on stopping violence. 

  • Polish
Educational activity: “Are we using AI correctly?”
  • other
  • Spanish Safer Internet Centre
  • 17 July 2026

With this teaching unit, students will be able to develop critical thinking about the various ways they can use artificial intelligence (AI), as well as its impact on their own lives and those of those around them.

This content is part of the ‘Understanding AI’ awareness campaign regarding young people's use of artificial intelligence, aimed at the youth themselves and those around them (teachers, families, etc.).

  • Spanish
Educational activity: “Imposter words”
  • other
  • Spanish Safer Internet Centre
  • 17 July 2026

This is an educational activity designed to foster critical thinking among students regarding information generated by artificial intelligence (AI). Students are encouraged to analyse, cross-reference, and verify AI-generated content, thereby learning to identify potential errors, biases, or unreliable information.

This content is part of the ‘Understanding AI’ awareness campaign regarding young people's use of artificial intelligence, aimed at the youth themselves and those around them (teachers, families, etc.).

  • Spanish
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