Showing 31 - 40 out of 1468 results
What is “brain rot” and why it matters
This article introduces the online trend known as “brain rot,” describing its risks related to endless scrolling and low-value content. It encourages young people to reflect on their digital consumption and promotes healthier alternatives
Why are social media platforms free?
This leaflet explains the business models of social media, showing how user data and attention are monetised. It raises awareness of hidden costs behind “free” services and promotes critical digital literacy. It provides a valuable tool for teaching young people about media economics.
Andmeleke
Kaisa and Rasmus have created a Smart Club to navigate the internet smartly. The video presents recommendations on how to protect your smart device and its content. The video has English subtitles.
The video was created by the Estonian Child Protection Association as part of the Smart Internet project in cooperation with the media agency La Eqwador and the Estonian Child Protection Association's child rights ambassadors. The creation of the video was supported by the European Union's Digital Europe programme and the Ministry of Social Affairs.
Nutipaus
Kaisa and Rasmus have created a Smart Club to navigate the internet smartly. This video includes recommendations on how to use smart devices in a health-sustaining way. The video has English subtitles.
The video was created by the Estonian Child Protection Association as part of the Smart Internet project in cooperation with the media agency La Eqwador and the Estonian Child Protection Association's child rights ambassadors. The creation of the video was supported by the European Union's Digital Europe programme and the Ministry of Social Affairs.
Troll
Kaisa and Rasmus have created a Smart Club to navigate the internet smartly. This video includes recommendations on what to do in case of cyberbullying. The video has English subtitles.
The video was created by the Estonian Child Protection Association as part of the Smart Internet project in cooperation with the media agency La Eqwador and the Estonian Child Protection Association's child rights ambassadors. The creation of the video was supported by the European Union's Digital Europe programme and the Ministry of Social Affairs.
“CORNHUB ≠ REALITY”: raising awareness about online porn representations
The Safer Internet Centre in Luxembourg launched the campaign “CORNHUB ≠ REALITY” to raise awareness about how online pornography distorts reality and promotes unrealistic ideas about sex, bodies, and relationships.
Pornographic content is widespread on the internet and just a few clicks away. Young people often come across it at an early age, which can shape how they view sexuality, gender roles, and relationships.
Click, Share, Humiliate, Destroy ("Klik, deel, verneder, verwoest")
"Click, Share, Humiliate, Destroy" is a book on online sexual violence against girls and women.
The book confronts online sexual violence from every angle. It was sparked by the "banga lists" (or "slut-shaming lists") incident in the Netherlands - lists that rated female students on their sexual performance and appearance, often with their personal information provided.
Artificial intelligence as a learning partner - lesson plan for grades 4-6 of elementary school
The goal of the lesson is for the student to understand what artificial intelligence is, know what comes with using artificial intelligence, and understand that while artificial intelligence can help with learning, it should not do the student's homework for them.
Be involved – support your child's safe use of the internet and smart devices
Information material for parents, which includes recommendations on how parents can support their child’s safe, health-preserving, and responsible use of the internet and smart devices.
The material covers topics such as: making agreements with their child, including time management; opportunities and risks, age-appropriate content, sharing images and videos; scams; where to get help and advice, and so on.
Educational trip online
In the educational online game “Journey on the internet”, students can test their knowledge and improve it.
The game was created with players aged 7-13 in mind, but it is also very suitable for older players, and adults too. It is possible to play with classmates and friends in teams, or individually.
An internet connection is required to play the game. There are red, yellow, green and blue icons on the game screen, which open when you click on them.


