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Discussion roleplaying game "AI in education"

It is an interactive role-playing game that simulates real-life scenarios in relation to the using of artificial intelligence in the educational environment. 

The main objective is to engage educators in meaningful discussions about the complex and emerging issues arising from the use of artificial intelligence in the educational environment. The game helps participants explore the effects of artificial intelligence from different points of view and fosters a deeper understanding of ethical considerations and practical consequences. 

There are 8 roles in the game: critic, devoted fan of new technologies, voice of reason, indifferent, encourager, rethinker, representative of the affected target group, implementer. 

Examples of topics of the discussions: impact of artificial intelligence on student development, technological gap - AI accession in education, ethical challenges - using AI in evaluation, data privacy and ethics, future of education - teachers vs AI, etc. 

This game is aimed at developing critical thinking, empathy, communication skills and collaborative problem-solving skills. The game can also be used with older students. It was developed by experts of the Tallinn University of Technology, part of the Estonian Safer Internet Centre consortium.

  • Estonian Safer Internet Centre
  • children and young people, teachers, educators and professionals
  • Estonia

It is an interactive role-playing game that simulates real-life scenarios in relation to the using of artificial intelligence in the educational environment. 

The main objective is to engage educators in meaningful discussions about the complex and emerging issues arising from the use of artificial intelligence in the educational environment. The game helps participants explore the effects of artificial intelligence from different points of view and fosters a deeper understanding of ethical considerations and practical consequences. 

There are 8 roles in the game: critic, devoted fan of new technologies, voice of reason, indifferent, encourager, rethinker, representative of the affected target group, implementer. 

Examples of topics of the discussions: impact of artificial intelligence on student development, technological gap - AI accession in education, ethical challenges - using AI in evaluation, data privacy and ethics, future of education - teachers vs AI, etc. 

This game is aimed at developing critical thinking, empathy, communication skills and collaborative problem-solving skills. The game can also be used with older students. It was developed by experts of the Tallinn University of Technology, part of the Estonian Safer Internet Centre consortium.

  • Estonian Safer Internet Centre
  • children and young people, teachers, educators and professionals
  • Estonia