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Research and reports

Research and reports

Research and reports

Date
End Date

Showing 51 - 60 out of 158 results

  • Report
  • 2025

This report aims to map the existing research on Data Literacy for Teaching (DLFT), identifying key concepts, theoretical frameworks, and measurement approaches. The review systematically evaluates the literature, focusing on strengths, weaknesses, limitations, and potential biases of existing empirical studies. It examines three interconnected strands— conceptualisation, operationalization, and measurement—providing a foundation for the development of new assessment tools, such as the DaLiS questionnaire and informing the design of theory-driven survey.

  • policy and decision makers, research
  • BIK+ strategy pillar 2 - empowerment
  • Report
  • well-being, mental health, digital and socia-cultural environment, risks and harms
  • 2025

WHO Regional Office for Europe’s Mental Health Flagship is working with Member States to address the mental health needs of children and adolescents. This policy brief aims to support countries to formulate evidence-informed policy responses to the increasing influence of digital determinants on the mental health of young people in the WHO European Region. Evidence of the impact of technology use is mixed, with studies indicating both positive and negative associations between technology use and young people’s well-being.

  • policy and decision makers, research
  • BIK+ strategy pillar 1 - protection
  • Report
  • well-being, policy and regulation, digital and socia-cultural environment
  • 2025

The report How’s life for children in the digital age? provides an overview of the current state of children’s lives in the digital environment across OECD countries, based on the latest cross‑national data. It explores the challenges of ensuring that children are both protected and empowered to use digital media in a beneficial way while managing potential risks. 

  • policy and decision makers, research
  • BIK+ strategy pillar 1 - protection, BIK+ strategy pillar 2 - empowerment, BIK+ strategy pillar 3 - participation
  • Report
  • policy and regulation, digital and socia-cultural environment
  • 2025

The Special Eurobarometer 566 report, The Digital Decade 2025, examines European Union citizens' evolving attitudes, perceptions, and priorities regarding digital transformation. 

  • policy and decision makers, research
  • BIK+ strategy pillar 2 - empowerment, BIK+ strategy pillar 1 - protection, BIK+ strategy pillar 3 - participation
  • Report
  • policy and regulation, media literacy/education, digital and socia-cultural environment
  • 2025

This Flash Eurobarometer report provides a comprehensive overview of European Union citizens' social media usage, news consumption habits, exposure to disinformation, and attitudes toward the EU. 

Traditional media remains the primary daily news source, though digital and social platforms are widely used, particularly among youth. Although citizens frequently encounter disinformation on social platforms, most express confidence in their ability to recognise fake news, relying mainly on cross-checking. 

  • policy and decision makers, research
  • BIK+ strategy pillar 3 - participation
  • Report
  • internet usage, practices and engagement
  • 2024

This study, carried out by the Orange Foundation and Save the Children Spain, provides qualitative and quantitative research findings regarding the interaction of children and adolescents with digital spaces. It explores technology's impact on emotions, identified opportunities and risks, and the pervasive influence of Artificial Intelligence. The study also examines protective measures and the diverse perspectives of experts, parents, and young people themselves on navigating the digital world safely and effectively.

  • Spain

  • research, policy and decision makers
  • BIK+ strategy pillar 1 - protection, BIK+ strategy pillar 2 - empowerment
  • Report
  • gaming
  • 2024

The Pelaajabarometri 2024 (Player Barometer 2024) report, published by Tampere University, examines the gaming habits, active play, and game preferences of the Finnish population aged 10–75. The 2024 study highlights a resurgence in social and face-to-face tabletop/board gaming alongside stabilised post-pandemic digital media consumption. While digital and mobile games remain highly popular across all age demographics, the report finds shifting boundaries between active digital play, gambling behaviour, money spent on free-to-play mechanics, and non-digital social games.

  • Finland

  • research, policy and decision makers
  • BIK+ strategy pillar 1 - protection, BIK+ strategy pillar 2 - empowerment
  • Report
  • mental health
  • 2024

Commissioned by French President Emmanuel Macron, this report addresses the impact of digital screen exposure on children and adolescents. It describes the risks to physical health such as sleep deprivation, sedentary behaviour, and vision issues alongside neurodevelopmental and mental health vulnerabilities. The report warns against predatory design algorithms and unmonitored exposure to harmful content, including pornography and violence.

  • France

  • research, policy and decision makers
  • BIK+ strategy pillar 1 - protection, BIK+ strategy pillar 2 - empowerment
  • Report
  • NCSII (non-consensual sharing of intimate images)
  • 2024

This report examines non-consensual image sharing in Denmark, identifying public Telegram groups as digital illicit marketplaces trading non-consensual explicit material predominantly targeting Danish girls and women.

  • Denmark

  • research, policy and decision makers
  • BIK+ strategy pillar 1 - protection
  • Report
  • potentially harmful content
  • 2024

This report by the Anti Bullying Centre at Dublin City University investigates how TikTok’s recommender system exposes young male users to misogynistic, anti-feminist, and far-right content. Using experimental "bot" accounts simulating teenage boys with varied initial interests, researchers tracked algorithm recommendations over consecutive viewing sessions. Findings demonstrate that engaging with baseline male-oriented content (e.g., gaming, fitness) rapidly triggers algorithmic pipelines serving toxic material, including extreme gender hostility and conspiracy theories.

  • Ireland

  • research, policy and decision makers
  • BIK+ strategy pillar 1 - protection, BIK+ strategy pillar 2 - empowerment

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