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Internet, screens...and us!
The characters from our animated series Vinz and Lou accompany children from 7 to 12 years old and their parents in a brand new practical guide. Around 5 themes: managing screen time, searching for information on the Internet, watching videos, protecting data, playing video games... it offers information, advice and challenges to be carried out as a family. As well as a special double page for parents full of practical advice to help them better accompany their children in their digital life.
Objectives :
Methodology for the book ON-LINE ZOO
The methodology for the book ON-LINE ZOO is intended primarily for teachers at the lower level of primary schools. Each chapter corresponds to individual stories in the book that deal with nomophobia, cyberbullying, cybergrooming, online shopping and sexting. All concepts are explained to teachers in detail here. These concepts are followed by suggestions for group activities that teachers and students can complete to better understand and experience the issue.
Worksheets for the book ON-LINE ZOO
Worksheets serve as an accompanying material for working with the book ON-LINE ZOO. These worksheets help children relax between each chapter in the book, for example, by painting, looking for differences between two pictures or by cutting them out. Regarding the topic of cybergrooming, children can portray it as a theater using paper masks.
'Digital Balance'-model & self-test
What does it mean to have a healthy digital balance? How much screen time is too much? And is there such a thing as too little screen time? How much exercise do you actually need, outside of your screen time? Does it matter what you do on your screens, or is all screen time identical?
Dossier Artificial Intelligence - HoeZoMediawijs.nl
Artificial intelligence (AI) allows computers to become smarter solve problems autonomously. Artificial intelligence makes future developments possible. But a completely self-sufficient robot can also be quite a scary idea. What do you think AI should be used for? And what shouldn't it be used for?
This dossier, aimed at children aged 10-18, provides an easy-to-understand overview of the technology, as well as an FAQ and some excercises for kids to engage with the subject.
Het Mediagesprek ('The Media Conversation')
An accessible website for parents and educators who want to help their children find their way in the online world, specifically aimed at those who could use a little extra help when it comes to language comprehension. All information on the website is written in simple, easy-to-understand Dutch, as well as English, French, Turkish and Arabic. In addition, the text can also be read aloud.
Media Literacy Competency Model 2021
This updated version of Dutch Media Literacy Network's Media Literacy Competency Model for 2021 presents our definition of media literacy in a clear visual model. This model makes clear our definition of media literacy, forms a starting point for activities, projects and services for media literacy professionals, can be used for the development of research and tools to monitor media literacy among various target groups and forms the basis for the activities of Netwerk Mediawijsheid, such as Media Literacy Week, the challenge #NLmediawijs and the educative game MediaMasters.
#React
#REACT, WHAT IS IT?
From the play #Vu was born a group of young people from
various prevention and help services
the youth. Together, they created capsules
videos that deal with gender,
consent, privacy and accountability
in order to educate those who can
be directly or indirectly affected by these subjects ...
But not only, the #React collective also wants
stimulate their reflection on these concepts ...
A hashtag to remember, that of this project: #React.
#React proposes and gathers ideas, words
and possible solutions designed BY
Online quiz 'Fake news'
This quiz challenges the player to think about reliable information and fake news. There are two activities 'Info or Intox' and 'Too good to be true'. The captain is the central figure and will say what will happen when the activity opens. In 'Info or Intox' the player gets 8 questions about reliable info. He will be shown a picture and must decide whether it is true or not. Immediately after a question the captain gives the correct answer, with additional feedback.
Online quiz 'Fake news'
This quiz challenges the player to think about reliable information and fake news. There are two activities 'Info or Intox' and 'Too good to be true'. The captain is the central figure and will say what will happen when the activity opens. In 'Info or Intox' the player gets 8 questions about reliable info. He will be shown a picture and must decide whether it is true or not. Immediately after a question the captain gives the correct answer, with additional feedback.