Showing 251 - 260 out of 1306 results
Artificial Intelligence. What is it?
A power point presentation aiming to explain to students what is Artificial Intelligence. It is aimed to be used in the class by educators of 9-13 year old students. The presentation is accompanied by a lesson plan and a video available here: https://saferinternet4kids.gr/sid/sid-2024/material_sid_2024_e_st/
Why Artificial Intelligence makes mistakes?
A power point presentation aiming to explain to students why Artificial Intelligence makes mistakes and the bias it contains. It is aimed to be used in the class by educators of 13-18 year old students. The presentation is accompanied by a lesson plan and a video available here: https://saferinternet4kids.gr/sid/sid-2024/material_sid_2024_teenagers/
Ηow well do the algorithms know you?
A power point presentation aiming to explain to students what are the Algorithms and how they can get to recognize them. It is aimed to be used in the class by educators of 9-13 year old students. The presentation is accompanied by a lesson plan and a video available here: https://saferinternet4kids.gr/sid/sid-2024/material_sid_2024_e_st/
Decision tree on sharenting for parents
We have prepared a decision tree on sharenting for parents. This decision tree is made available online through the Safe.si website and is also being disseminated through various social networking sites, including Facebook, Instagram, and X. The primary objective is to reach a wide audience of parents. The tool is accessible online in PDF format, allowing easy and free downloads for interested individuals.
Handbook for schools on online violence
Safe.si Awareness Centre together with the hotline Spletno oko in collaboration with the Inspectorate of the Republic of Slovenia for Education, the Community of Centres for Social Work and the Criminal Police Directorate of the General Police Directorate prepared a handbook on online violence. This handbook will assist school staff in addressing incidents of online violence. This handbook was created for the purposes of SID 2024 campaign.
Leaflet for parents: Are you concerned about inappropriate and harmful content for children on the internet?
We have prepared a leaflet for parents about inappropriate and harmful content online for children. This leaflet is made available online through the Safe.si website and is also being disseminated through various social networking sites, such as Facebook and Instagram. The primary objective is to reach a wide audience of parents. The tool is accessible online in PDF format, allowing easy and free downloads for interested individuals.
Lesson plan for 13-18 year olds about digital wellbeing - "Chill in real life - my benefits of being offline"
The lesson plan aims to address the issue of managing online time effectively among students in eighth grade of primary school and high school/technical school. Over 45 minutes, students will engage in activities and discussions designed to foster an understanding of the importance of managing their time spent online.
Cooperation to success - preparation for the implementation of the workshop
The preparation was made as part of the celebration of Safer Internet Day 2024.
Deviant behavior in video games - leaflet
Deviant behavior in video games is any behavior in online game that opposes rules or norms set by video game, its players, of wider society or the legislator, and with which it is hindered or harm someone else's gaming experience or welfare. In deviant behavior in online video games we count numerous forms behaviors such as
toxic behavior, flaming, harassment, electronic abuse, cheating, hate speech and similar.
Everything you want and need to know about video games - a publication for parents and professionals who work with children about video games
In today's digital age, video games have become an indispensable part of many people's lives young people as well as adults around the world. Regardless of age, gender or cultural affiliation, millions of people devote themselves daily to various games on computers, consoles, mobile devices or even in virtual reality.
On the other hand, the topic of video games to an increasing number of parents and experts who work with presents a challenge to children and opens up numerous questions - those of safety, questions of consequences, risks, prevention...