L1V14 is an online escape room that aims to promote media literacy among primary school pupils. The game consists of a browser-based escape room, an instruction manual and pedagogical material to support the handling of tasks, including information and task sections. The game is played in small groups in a browser.
The game is primarily aimed at pupils in grades 6-9. The escape room can also be used for independent learning. The escape room lasts 45 minutes with instructions. It is advisable to set aside a double lesson for playing the game and working through the tasks in the pedagogical part, or be prepared to return to the themes of the game in another lesson. The pedagogical section can be used in its entirety or selected to cover the parts that raised questions during the game or were particularly challenging for the pupils. The choice will be influenced by the time available. Playing the game does not require registration by the user (students, teachers or other users) and therefore does not require the disclosure of personal data. The escape game is available in browsers. The escape game is available in Finnish and Swedish and is accessible.
The game itself was published in 2023, but the pedagogical material and other supporting items were published in 2024.
About this resource
L1V14 is an online escape room that aims to promote media literacy among primary school pupils. The game consists of a browser-based escape room, an instruction manual and pedagogical material to support the handling of tasks, including information and task sections. The game is played in small groups in a browser.
The game is primarily aimed at pupils in grades 6-9. The escape room can also be used for independent learning. The escape room lasts 45 minutes with instructions. It is advisable to set aside a double lesson for playing the game and working through the tasks in the pedagogical part, or be prepared to return to the themes of the game in another lesson. The pedagogical section can be used in its entirety or selected to cover the parts that raised questions during the game or were particularly challenging for the pupils. The choice will be influenced by the time available. Playing the game does not require registration by the user (students, teachers or other users) and therefore does not require the disclosure of personal data. The escape game is available in browsers. The escape game is available in Finnish and Swedish and is accessible.
The game itself was published in 2023, but the pedagogical material and other supporting items were published in 2024.