Showing 1351 - 1360 out of 1405 results
eFollowMe Game - Digital Footprint (Ψηφιακό Αποτύπωμα)
eFollowMe game is an online game related to digital footprint. The purpose of the game is to make students aware of the dangers of the internet and what to watch out for while browsing the internet. Through the three dimentional environment of the game, players walk around in eFollowMe city and are given missions related to their personal data. Depending on their actions they leave behind digital footprints and at the end of the game they receive feedback based on their answers in the game.
The game was created within the CYberSafety project by University of Cyprus students.
Info Hunter: the french pedagogical lesson to develop critical mind
The scenario of this online media platform is to watch a short film about AIDS virus and to reflect together about the contents of this video.
Social Media Safety Guide
Guide provides teenagers, teachers and parents with useful links of safety, privacy and reporting tools of the most popular social media sites also give instructions how to set and apply them.
Be in Ctrl
‘Be in Ctrl’ contains three lesson plans, an information pack for school leaders, and will be supported by a Police (Garda) Schools’ Talk. Produced in partnership with the Irish Police (An Garda Síochána), the ‘Be In Ctrl’ teaching resource has been developed to support teachers as they address the topic of online sexual coercion and extortion - often referred to as ‘webcam blackmail’.
Be in Ctrl Campaign Videos
The Say No! film. It is a short film (10 minutes) based on a composite of real events developed by Europol. The film depicts the story of two teenagers, Anna and George, who become victims of online sexual coercion and exploitation. It explores the ways in which offenders may try to approach young people online and gain their trust in order to get sexual photos or videos of them. The film highlights the two main motivations offenders have for targeting a minor: sexual interest and/or economic interest.
Eduquer aux reseaux sociaux
The new generation has invested digital social networks as the previous ones have taken a passion for film or television. Unlike their parents, young people have adopted the new communication tools by bringing them into the domestic sphere, sometimes far from the eyes of adults, by developing ways to be together that surprise.
This tool is designed in two parts. The first proposes a synthetic vision of essential questions accompanied by educational activities to do with young people. It is followed by chapters to deepen the theme.
Hé, het is oké
We hebben de neiging om bij relaties en seksueel gedrag via nieuwe media, meteen het ergste te denken. Kinderen en jongeren experimenteren, dat hoort bij een normale seksuele ontwikkeling. Flirten gebeurt op een andere manier dan vroeger. Tot een paar jaar terug maakten we ons zorgen over het beeldmateriaal dat kinderen en jongeren opzoeken. Nu maken ze die foto’s en filmpjes ook zelf. Ze wisselen erotische berichtjes, spannende foto’s en filmpjes uit.
Sex Thing - The theatre play
Sex Thing is made by theatre company O’Kontreir from Schilde, Antwerp province, and premiered in Mechelen on Tuesday.
The show focuses on pupils in the second grade of secondary education, showing them the possible consequences of sexting – sending nude or sexual photos via social media. If for example a couple break up, one partner can take revenge by publishing explicit pictures of the other.
Sexting @ School - Lesplan secundair onderwijs
Hoe ga jij als leerkracht met sexting om en hoe moet je reageren in bepaalde situaties? Dat is niet altijd even gemakkelijk. Deze lesvoorbereiding rond ‘sexting’ werd ontwikkeld voor leerlingen van het secundair onderwijs. In deze les willen we met de leerlingen aan de slag gaan rond het thema “online media en seksualiteit”. Zo gaan we onder meer:
nadenken over welke foto’s je neemt en deelt
stilstaan bij het “recht van afbeelding”
reflecteren over
respect
empathie
vertrouwen
intimiteit & integriteit


