The purpose of this course is for students to identify the potentials of electronic/online games and the benefits resulting from their use as well as identify, understand and address potential risks which they may entail, including dangerous content, play time, communication with other people, behavioural effects, and personal data management.
This document contains information on electronic/online games, a table and description of the learning unit’s activities and worksheets.
About this resource
The purpose of this course is for students to identify the potentials of electronic/online games and the benefits resulting from their use as well as identify, understand and address potential risks which they may entail, including dangerous content, play time, communication with other people, behavioural effects, and personal data management.
This document contains information on electronic/online games, a table and description of the learning unit’s activities and worksheets.