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Showing 1101 - 1110 out of 1477 results

Worksheets for the book ON-LINE ZOO
  • open activity
  • CZ.NIC, z. s. p. o.
  • 18 January 2021

Worksheets serve as an accompanying material for working with the book ON-LINE ZOO. These worksheets help children relax between each chapter in the book, for example, by painting, looking for differences between two pictures or by cutting them out. Regarding the topic of cybergrooming, children can portray it as a theater using paper masks.

  • Czech
'Digital Balance'-model & self-test
  • website
  • ECP
  • 15 January 2021

What does it mean to have a healthy digital balance? How much screen time is too much? And is there such a thing as too little screen time? How much exercise do you actually need, outside of your screen time? Does it matter what you do on your screens, or is all screen time identical?

  • Dutch
Dossier Artificial Intelligence - HoeZoMediawijs.nl
  • website
  • ECP
  • 15 January 2021

Artificial intelligence (AI) allows computers to become smarter solve problems autonomously. Artificial intelligence makes future developments possible. But a completely self-sufficient robot can also be quite a scary idea. What do you think AI should be used for? And what shouldn't it be used for?

This dossier, aimed at children aged 10-18, provides an easy-to-understand overview of the technology, as well as an FAQ and some excercises for kids to engage with the subject.

  • Dutch
Het Mediagesprek ('The Media Conversation')
  • website
  • ECP
  • 15 January 2021

An accessible website for parents and educators who want to help their children find their way in the online world, specifically aimed at those who could use a little extra help when it comes to language comprehension. All information on the website is written in simple, easy-to-understand Dutch, as well as English, French, Turkish and Arabic. In addition, the text can also be read aloud.

  • Dutch
Media Literacy Competency Model 2021
  • website
  • ECP
  • 15 January 2021

This updated version of Dutch Media Literacy Network's Media Literacy Competency Model for 2021 presents our definition of media literacy in a clear visual model. This model makes clear our definition of media literacy, forms a starting point for activities, projects and services for media literacy professionals, can be used for the development of research and tools to monitor media literacy among various target groups and forms the basis for the activities of Netwerk Mediawijsheid, such as Media Literacy Week, the challenge #NLmediawijs and the educative game MediaMasters.

  • Dutch
#React
  • project
  • Child Focus
  • 14 January 2021

#REACT, WHAT IS IT?
From the play #Vu was born a group of young people from
various prevention and help services
the youth. Together, they created capsules
videos that deal with gender,
consent, privacy and accountability
in order to educate those who can
be directly or indirectly affected by these subjects ...
But not only, the #React collective also wants
stimulate their reflection on these concepts ...
A hashtag to remember, that of this project: #React.
#React proposes and gathers ideas, words
and possible solutions designed BY

  • French
Online quiz 'Fake news'
  • other web resource
  • Child Focus
  • 14 January 2021

This quiz challenges the player to think about reliable information and fake news. There are two activities 'Info or Intox' and 'Too good to be true'. The captain is the central figure and will say what will happen when the activity opens. In 'Info or Intox' the player gets 8 questions about reliable info. He will be shown a picture and must decide whether it is true or not. Immediately after a question the captain gives the correct answer, with additional feedback.

  • French
Online quiz 'Fake news'
  • educational game
  • Child Focus
  • 14 January 2021

This quiz challenges the player to think about reliable information and fake news. There are two activities 'Info or Intox' and 'Too good to be true'. The captain is the central figure and will say what will happen when the activity opens. In 'Info or Intox' the player gets 8 questions about reliable info. He will be shown a picture and must decide whether it is true or not. Immediately after a question the captain gives the correct answer, with additional feedback.

  • Dutch
Online Safety Quiz for Kids
  • tool
  • Child Focus
  • 14 January 2021

This tool opens the dialogue on the topic of Online Security. By using an online (or offline) quiz, the facilitator can talk to children and young people about the theme of Online Safety. 8 questions are asked to which children and young people answer with an emoticon. Linked to this, tips and tricks are shared for safe internet use.

  • Dutch
Online Safety Quiz for Kids
  • tool
  • Child Focus
  • 14 January 2021

This tool opens the dialogue on the topic of Online Security. By using an online (or offline) quiz, the facilitator can talk to children and young people about the theme of Online Safety. 8 questions are asked to which children and young people answer with an emoticon. Linked to this, tips and tricks are shared for safe internet use.

  • French
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