Showing 1 - 10 out of 3326 results
Citizen AI
CitizenAI is a ready-to-use educational programme designed to introduce young people to artificial intelligence, with a specific focus on generative AI. It supports both teachers and facilitators in delivering structured, engaging sessions that build critical understanding and responsible use of AI technologies among learners aged 13 to 17.
The programme is organised into two complementary learning pathways:
Click safely
“Click safely” is an animated awareness video developed within the MKSafeNet Safer Internet Centre in North Macedonia.
Through the story of a young girl, her friend, and a digital guide character, the resource teaches children how to stay safe online by recognising cyberbullying, avoiding suspicious links, protecting personal information, questioning fake profiles, reporting harmful behaviour, and asking trusted adults for help.
The storyline also promotes healthier digital habits, including balanced screen time and the importance of real-life friendships and support.
DigiDuck (a special issue of Donald Duck)
In September 2025, a new edition of DigiDuck was launched. In this special issue of Donald Duck, online safety and digital skills take centre stage.
Everyone with a subscription to the weekly magazine received a copy at home, and it was also distributed to public libraries and schools across the Netherlands, accompanied by a teaching guide with practical tips for using DigiDuck in the classroom.
DigiRallye Winter Edition
DigiRallye Winter Edition by BEE SECURE is an unplugged, story-driven programme for digital education beyond screens (ages 7–12)
In a world without electricity, children rediscover the digital world... offline.
Guide for parents: how to protect children from online exploitation
The guide provides parents and caregivers with clear information and practical steps to help them recognise online child exploitation, including warning signs that every parent should recognise.
Its aim is to support parents and caregivers in identifying visible signs and changes in their child’s behaviour. The guide also offers practical advice on how parents and caregivers can support their children and explains where and how to report cases when a child is a victim of online abuse or exploitation.
Internet horror characters (posters)
This is a resource in the form of posters (5 different designs) which, by featuring legendary horror characters as protagonists, aims to raise awareness among young people about certain risks and dangers online and how they can deal with them:
My child and AI: growing up with artificial proximity
AI is already shaping the way children and young people grow up and is an integral part of everyday family life - from everyday decisions to school issues and emotional topics. Parents and caregivers are therefore faced with the challenge of accompanying their children in a world increasingly characterised by artificial proximity.
Smart Club videos
A girl called Kaisa and a boy called Rasmus have created a Smart Club to help you navigate the internet smartly. Learn with them.
Short Smart Club videos provide information about how to protect personal data, what to do in case of cyberbullying and trolling, and about the importance of taking breaks from using the screens and smartphones.
The target group is children and young people.
SuperDigiSchool
A live streamed remote lesson (held on 8 October 2025) was aimed at all Finnish students in grades 7–9, as well as lower secondary school teachers and other professionals. The lesson included interviews, comedic inserts, challenges and other activities for young people following the lesson. Additionally, a learning material was created for teachers to help them deal with the themes after watching the remote lesson.
In 2025, SuperDigikoulu focused on the following themes:
Switched On
The Switched On programme has been developed to assist and support educators when teaching primary pupils aged 10 - 13 years old how to be safe, responsible and competent digital citizens.
The Switched On programme will raise pupils’ awareness of how they can be active digital citizens in a variety of digital-related activity – whether it be creating or publishing content, socialising, learning, researching or playing games.


