Deviant behavior in video games - leaflet
This leaflet lists advice that young people recommend to other young people on how to deal with deviant behaviour.
Deviant behavior in video games is any behavior in online game that opposes rules or norms set by video game, its players, of wider society or the legislator, and with which it is hindered or harm someone else's gaming experience or welfare. In deviant behavior in online video games we count numerous forms behaviors such as toxic behavior, flaming, harassment, electronic abuse, cheating, hate speech and similar.
"(In)visible Online Traces." - publication aimed at teenagers
This publication is a guide aimed at teenagers, focusing on various aspects of managing their presence and activities online. It covers topics such as understanding what a digital footprint is, maintaining a positive online reputation, navigating online culture and etiquette, dealing with cyberbullying, building a personal brand on the internet, considering the impact of social media on career plans, understanding the right to be forgotten, managing one's digital footprint effectively, and ensuring mental well-being in the digital age.
Young People and Algorithms
This classroom activity aims to allow young people to reflect on their perspectives and provide them with information on the importance of understanding the underlying mechanisms behind personal recommendation algorithms. The students are presented with knowledge, dilemmas, and opinions that form the basis for discussions in the classroom. The educational material contains various exercises that serve different purposes. These exercises include plenary and floor exercises as well as board games.
”Var försiktig och prata med en vuxen så fort det händer något”
I denna rapport har vi studerat barns upplevelser, attityder och strategier för att hantera sexuella övergrepp, på och utanför nätet. Vi har även gjort en jämförelse mellan barnens svar i ECPAT Sveriges (ECPAT) enkät Nude på nätet 2021 och 2023.
Enkäten har utvecklats över tid men de frågor som vi har valt att ställa till barnen om utsatthet för sexualbrott har behållits oförändrade – just för att vi ska kunna studera förändring.
Helpline awareness poster
This poster is shared in Maltese schools for the many situations where children can reach out to the general helpline, which also feeds into the BeSmartOnline helpline (part of the Maltese Safer Internet Centre).
This poster, with the intent of sharing it amongst all national, private and church schools, was created in both Maltese and English.
Parents & Media 2023
Parents & Media surveys attitudes towards children’s media use among parents and other caretakers with children aged 0-18 years. It is one of three reports in the series Kids and Media based on Sweden’s largest survey on children's media habits and attitudes. This survey is carried out every second year. The parents answer questions concerning their children’s media use and their opinions about it.
Kids & Media 2023
"Kids & Media" is Sweden's largest statistical survey of children's media habits and attitudes. This survey is carried out every second year and this is the sixth issue of the survey. The survey includes children aged 9-18 years and the findings are presented for three age groups: 9-12, 13-16 and 17-18 year olds.
Some examples of the results:
- From the age of 9, a majority of children in Sweden now have a mobile phone.. Most children, 12 years or older, use it every day and it is the most common daily media activity.
Little Kids & Media 2023
"Little kids and media 2023" is a report on the media habits of kids aged 0-8. It is one of three reports in the series "Kids and Media" based on Sweden’s largest survey on children's media habits and attitudes . This survey is carried out every second year.
What did we agree to? Snapchat edition: a digital handbook for young people
Young representatives of the Croatian Safer Internet Centre participated in the creation of the manual. They decided that Snapchat is the platform they want to get to know more about, to find out "what we're all agreeing to" in the Terms of use, to point out possible dangers and refer on how to react to violence if you encounter it.
Tech in Our World - Primary Presentation
The Tech in Our World presentation provides an opportunity to reflect on tech in our world, the challenges and opportunities. Recognise the influence of persuasive design features and algorithms on our online experiences, and learn tips to help reset our online experiences to promote a positive impact on our time online.


