Guide compiling recources on sexting for teachers
A guide for all recources, helplines, institutes in the Netherlands with a program for prevention or response to incidents regarding sexting for teachers.
We noted that many teachers in the Netherlands didn't know what to do or what recources to use when it comes to sexting and online sexual abuse. Together with the government and school institutes we created a task force to compile all recources and organised them in two pdf-guides: one for primary education, and one for secondary education.
Documentary 'One more picture'
For a graduation project, Lyzza Panday created a recource for us, a documentary about sexting and online sexual assault. The documentary included several interviews with influencers and a guide on what to do after you've become a victim of online sexual assault.
Hooked? An escape room about your digital everyday life
The learning resource "Hooked?" is a game-based learning resource, which aims to increase young people's awareness of their time spent online. The resource has been developed by the Norwegian Media Authority in collaboration with the National Digital Learning Arena (NDLA).
Background: Three out of ten children want to log off more often
Report: What do Norwegian and foreign influencers communicate to the Norwegian youth on social media?
What are children and youth exposed to through influencers? In 2022 we asked children and young people between the ages of 9 and 18 about what they do on social media, and which influencers they like to follow. The findings from the survey resulted in a top list of influencers for each gender and age group. On behalf of the Norwegian Media Authority, Retriever investigated what 22 of these influencers communicate to their followers and what young SoMe users are exposed to.
There’s so much that parents don’t understand …
The booklet is a printet guide targeting parents with children between the age of 7 to 12. It provides advice and tips on what parents should focus on when children go online: about being a role model and having good habits, age limits on computergames and social media, apps and “in-app-purchase”, online bullying and data protection and privacy. The booklet is adaptet from a Danish resource written and published by the Media Council for Children and Young People and several of their SIC partners. The guide was revised and updated in 2020.
Deepfakes - a teaching program on media literacy
A teaching programme intended for lower secondary and upper secondary school. The programme contains varied learning activities, and includes four separate videos and a magazine with articles, tasks, dilemmas and quizzes and a poster with tips and advice for identifying deepfakes. By completing the programme, the students practice their media literacy skills.
Toddlers and screen use - a good start
This guide provides parents of preschool children with the knowledge and advice they need to help their children get a "good start" on their digital media use. The guide is a revised and simplified version of a previous resource. The brochure was launched in connection with SID 2021, and is distributed to all the child health centre's in Norway. The folder will also be published in English and Sami language.
The Star Colony - a computer game for families
The game is aimed at children in the age of 6 to 9 playing with their parents. In the game the players can take part in seven-year-old Luna or Noah for a week in their lives, exploring together different challenges, joys and dilemmas they may encounter online. Topics that are addressed in the game include screen time, netiquette, passwords, age limits, behavior on social media and privacy - and the web as a fantastic resource, when used correctly.
Not everything is what it seems...
Leaflet with 5 tips for parents on how to talk about commercial content in Youtube videos.
Youth Voices
Saturday January 25th 2020 the Norwegian Safer Internet Centre arranged an all-day workshop for fourteen teenagers at the age of 13 to 15. The purpose of the workshop was to listen and learn from experts, i.e. the youth themselves, to gain deeper insight into their digital lives. This movie documents the day. In addition – based on statements by the participants - three shorter theme films and one compilation film are under development; privacy and sharing of images, advertising and pressure and gaming.


