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Resource directory

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Showing 761 - 770 out of 1527 results

OK Groomer (FR)
  • educational game
  • Child Focus
  • 22 December 2022

To avoid giving online groomers free rein, it is important to arm children against groomer tactics. That's why Child Focus built the 'OK Groomer' game in the virtual universe of Roblox: an online platform in which millions of children play and create games every day.
In various mini-games, grooming tactics come to life as bad guys. Players will learn to identify, report and block these tricksters.

  • French
OK Groomer (NL)
  • educational game
  • Child Focus
  • 22 December 2022

To avoid giving online groomers free rein, it is important to arm children against groomer tactics. That's why Child Focus built the 'OK Groomer' game in the virtual universe of Roblox: an online platform in which millions of children play and create games every day.
In various mini-games, grooming tactics come to life as bad guys. Players will learn to identify, report and block these tricksters.

  • Dutch
Safe Social Networking
  • guide
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 22 December 2022

A guide that explains what we should be careful of when using social networks

  • Greek
Top Tips for parents
  • guide
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 22 December 2022

Α pamphlet with top tips for parents

  • Greek
What's my child actually doing on Twitch?
  • guide
  • Landeszentrale für Medien und Kommunikation (LMK) Rheinland-Pfalz / medienanstalt rlp
  • 22 December 2022

How is Twitch used by children and young people? What opportunities can the platform offer? What dangers should parents be aware of? And what is an emote?

The streaming platform Twitch exerts a great fascination on children and young people. The platform is mainly used by gamers who play live and comment on it. Craft videos, live music and other hobbies have also found their place on the platform.

The booklet provides information for parents, gives tips, and explains how children and young people can be safely guided in dealing with live content.

  • German
Young Crime: Classroom Judgement / Urteil im Klassenzimmer
  • learning resource
  • Landeszentrale für Medien und Kommunikation (LMK) Rheinland-Pfalz / medienanstalt rlp
  • 22 December 2022

What are typical juvenile offenses and how are they tried in court? What are the stories behind the crimes? The ZDFtivi format "Young Crime" explores these questions. In episodes of 25 minutes each, a true case is presented. In most cases, a German juvenile court has ruled on the matter. Theft, property damage, assault, coercion, blackmail - "Young Crime" focuses on the crimes that are primarily committed by young people.

  • German
Webetic : gaming, enjoying, speaking
  • presentation
  • Child Focus
  • 21 December 2022

How?
By explaining to parents how video games work and how they evolve in order to have a concrete representation of what players are talking about and doing.
By identifying the difficulties and challenges of video games in order to talk about them intelligently and kindly with young people.
By putting in place educational strategies to accompany parents in an open dialogue about video games with their child.

  • French
Youth panel about BIK+strategy
  • textbook
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 21 December 2022

Youth Panel comment on the main pillars of the new ΒΙΚ+ strategy

  • Greek
Dossier Digital legacy - Mediawijsheid.nl
  • website
  • ECP
  • 20 December 2022

When you die you leave a lot behind. Physical items, such as books, furniture or CDs. But also a lot of accounts and digital things. What happens to your digital belongings after you die? And what can you do now, to properly arrange your digital legacy?

  • Dutch
Research - Iene Miene Media Monitor 2022
  • case study
  • ECP
  • 20 December 2022

Since 2012, the Dutch Media Literacy Network has initiated the 'Iene Miene Media Monitor', a large-scale study into media use within households with young children. This annually recurring measurement examines how children aged 0 to 6 years use various media (devices) and how parents guide them in this. The research was conducted by CHOICE Insights + Strategy, through an online quantitative survey among 1,130 parents of children aged 0 to 6 years.

  • Dutch
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