Showing 581 - 590 out of 1501 results
Vinz et Lou cartoon "How do you recognize hidden ads?"
Vinz and Lou discover that hidden advertising is everywhere on social networks! In this new episode, learn how to recognize hidden advertising, understand its impact and discover how to distinguish advertising from informative content, using 3 concrete examples to help you stay vigilant.
The video is accompanied by a teaching sheet for a one-hour workshop in a school or extra-curricular context.
School levels: Primary School/Middle School
Age group: 7-12 years old
Vinz et Lou cartoon "Why does the streaming pollute?"
Vinz has made a terrible discovery: streaming videos are polluting the environment! So what should he do? Stop watching videos online? Not necessarily! In this 2min video, Vinz and Lou explain all about streaming pollution and share their tips and tricks for reducing our impact on the environment.
School levels: Primary School/Middle School
Age group: 7-12 years old
Vinz et Lou cartoon "Why porn isn't for us?"
Red flag! One of Vinz's friends showed him a pornographic video and Vinz has been asking himself a lot of questions ever since: is it normal to be shocked? Do you have to look like a porn star to have sex? Why is porn everywhere on the Internet? To help him answer these questions, he calls on Anne-Sixtine, from the DéClic association.
A 2-minute episode to start a discussion with 8-12 year-olds on the impact of porn images. The video is accompanied by a teaching sheet for a one-hour workshop in a school or extra-curricular context.
Webinar - Strumenti e pratiche di e-Safety: l’e-Policy e il Kit Didattico
Through the in-depth analysis of some cases and good practices, the webinar discuss in particular the e-Safety tools developed within the Generazioni Connesse project: the e-Policy and the Educational Kit.
The italian youth panel supports the e-policy process
The video has been produced in Procida by the Italian youth panel with the support of the Giffoni Film Festival. The video explains the relevance of the e-policy process for all schools from the youth's point of view.
video of the “Back to School 2023” event
This video reports the entire event of the “Back to School 2023” held at the Ministry of Education on September 21st with the aim of promoting the ePolicy process through the involvement of schools, teachers, students, parents who have experienced the document and who have promoted the conscious and virtuous use of the internet and technologies with their peers and schools.
Flyer: Gaming
Digital games can cast a spell on you, and time flies. But bullying, fakes and high costs due to in-app purchases are also problems you can be confronted with when playing. This flyer contains the most important tips and information about digital games.
Bajke u digitalnom svijetu / Fairy tales in the digital world
Today children in the digital world are exposed to various risks and dangers, despite various preventive programs. Our "Fairy Tales in the Digital World" address these dangers but in a way that is suitable for children, encouraging learning and the development of a critical attitude towards online content, all through metaphors woven into fairy tales.
Helpline contest 'What does 017 Helpline means for you?'
This initiative was designed for the schools and encouraged pupils to record short videos representing problems they may encounter while using the Internet or other technologies. They also had to display how they think the 017 Helpline can help them to prevent or to resolve those problems.
Thanks to the contest the kids contacted the 017 Helpline and learnt about the service and the way it works. This is seen as a really positive outcome as children are more likely to trust the 017 Helpline and contact the service if they encounter any problems in the future.
Quiz on Digital Games
The quiz on digital games is a good opportunity for everyone to test their knowledge in the field of gaming. Due to the ease of use and the explanations after solving the quiz, it is also suitable for younger children under the age of 12 and can be played together with parents or in class, for example. The technical structure of our quizzes is based on the content management system Typo3 and could easily be integrated into other websites based on the same CMS.


