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Showing 251 - 260 out of 1527 results

AI in education
  • role play
  • Estonian Safer Internet Centre
  • 06 March 2025

It is an interactive role-playing game that simulates real-life scenarios in relation to the using of artificial intelligence in the educational environment. 

The main objective is to engage educators in meaningful discussions about the complex and emerging issues arising from the use of artificial intelligence in the educational environment. The game helps participants explore the effects of artificial intelligence from different points of view and fosters a deeper understanding of ethical considerations and practical consequences. 

  • Estonian
Educational safer internet activities for pre-school children
  • educational game
  • Lithuanian Safer Internet Centre
  • 06 March 2025

A study conducted in Lithuania shows that children as young as 2 years old use screens for more than 1 hour a day on average, and 7-year-olds for more than 2 hours a day. Long screen time has a negative impact on other activities that are important for children's development, related to the child's emotional problems and behavioural difficulties, perceived sleep quality. 

  • Lithuanian
Vinz et Lou
  • other
  • French Safer Internet Centre
  • 06 March 2025

Sors-moi de l’IA (Get Me Out of AI) is an engaging, educational escape game designed for educators, families and youth (ages 8+) to explore artificial intelligence (AI) in a fun and interactive way. Developed by Internet Sans Crainte for Safer Internet Day 2025, the game raises awareness of AI’s impact, ethics, and responsible use through critical thinking and problem-solving challenges. 

  • French
Internet Traffic School
  • learning asset
  • Icelandic Safer Internet Centre
  • 06 March 2025

Internet traffic School (Netumferðarskólinn) is a part of the government's action plan for cybersecurity and was initially funded by the Ministry of Higher Education, Industry and Innovation. Around 9,000 children aged 6-13 years, 2,000 parents and 800 teachers in 80 different schools all around the country have participated in the Internet Traffic School for the past 1.5 years. 

  • Icelandic
Group of young people and a mascoy
  • video
  • Latvian Safer Internet Centre
  • 06 March 2025

In cooperation with a major Internet Service Provider in Latvia, a set of materials was developed with the slogan "When you use the internet, remember about safety!". It helps 4-7-year-old children, guided by their educators and parents, to learn about safe and responsible use of the internet. 

  • Latvian
Toxic, the board game
  • game
  • Norwegian Safer Internet Centre
  • 06 March 2025

Playing video games is the number one leisure activity for children and youth growing up today. The gaming arena can give them many positive experiences and have an impact on their future in various ways. At the same time, the gaming arena has been unsupervised for long and now includes a number of potential risks, including an increasing culture of toxic online behaviour, hate speech, and cyberbullying. Toxic: the board game is a learning resource that is part of a number of projects tackling this issue by the Norwegian Safer Internet centre.

  • Norwegian, Bulgarian, Czech, Dutch, English, French, German, Greek, Hungarian, Italian, Polish, Portuguese, Romanian, Slovak, Slovenian, Spanish
Screenshot of the video
  • video
  • Belgian Safer Internet Centre
  • 27 February 2025

When Glenn was 15, a nude photo of him was circulated online. Shortly afterwards, he took his own life. But if you call Glenn today, you're signing a petition for better protection for young people online. Call 0493 79 58 30 now, every call counts.

  • French
a pink, orange and turquoise background
  • text
  • Swedish Safer Internet Centre
  • 27 February 2025

The report Childrens and Young People’s Influencers – A Focus Group Study presents the second and final part of a research project conducted by the Swedish agency for the Media within the framework of Safer Internet Centre Sweden. It is based on focus groups with children and young people, providing insights into their perspectives and experiences with influencers and influencer culture.

  • Swedish
A picture in turqoise, yellow, light green and pink
  • text
  • Swedish Safer Internet Centre
  • 27 February 2025

Research presents multiple definitions of influencers, with no single, unified description. This report identifies six definitions used in research and investigations. Children and young people follow influencers based on their popularity and content, and they may also act as influencers themselves or be influenced in various ways, including by parents who act as influencers.

  • Swedish
A boy in front of a keyboard wearing headphones.
  • text
  • Swedish Safer Internet Centre
  • 27 February 2025

Gaming is a globally widespread and growing activity, with significant variations between countries. In nations with younger populations, gaming is highly common, while in Sweden, the prevalence is lower. As in many other countries, gaming is most frequent among younger people.

  • Swedish
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