Showing 451 - 460 out of 1501 results
Cooperation to success - preparation for the implementation of the workshop
The preparation was made as part of the celebration of Safer Internet Day 2024.
Deviant behavior in video games - leaflet
Deviant behavior in video games is any behavior in online game that opposes rules or norms set by video game, its players, of wider society or the legislator, and with which it is hindered or harm someone else's gaming experience or welfare. In deviant behavior in online video games we count numerous forms behaviors such as
toxic behavior, flaming, harassment, electronic abuse, cheating, hate speech and similar.
Everything you want and need to know about video games - a publication for parents and professionals who work with children about video games
In today's digital age, video games have become an indispensable part of many people's lives young people as well as adults around the world. Regardless of age, gender or cultural affiliation, millions of people devote themselves daily to various games on computers, consoles, mobile devices or even in virtual reality.
On the other hand, the topic of video games to an increasing number of parents and experts who work with presents a challenge to children and opens up numerous questions - those of safety, questions of consequences, risks, prevention...
Game with Netica - preparation for the implementation of the workshop
The preparation was made as part of the celebration of Safer Internet Day 2024.
I'm balancing - preparation for the implementation of the workshop
The preparation was made as part of the celebration of Safer Internet Day 2024.
Non-toxic towers - preparation for the implementation of the workshop
The preparation was made as part of the celebration of Safer Internet Day 2024.
"(In)visible Online Traces." - publication aimed at teenagers
This publication is a guide aimed at teenagers, focusing on various aspects of managing their presence and activities online. It covers topics such as understanding what a digital footprint is, maintaining a positive online reputation, navigating online culture and etiquette, dealing with cyberbullying, building a personal brand on the internet, considering the impact of social media on career plans, understanding the right to be forgotten, managing one's digital footprint effectively, and ensuring mental well-being in the digital age.
Young People and Algorithms
This classroom activity aims to allow young people to reflect on their perspectives and provide them with information on the importance of understanding the underlying mechanisms behind personal recommendation algorithms. The students are presented with knowledge, dilemmas, and opinions that form the basis for discussions in the classroom. The educational material contains various exercises that serve different purposes. These exercises include plenary and floor exercises as well as board games.
”Var försiktig och prata med en vuxen så fort det händer något”
I denna rapport har vi studerat barns upplevelser, attityder och strategier för att hantera sexuella övergrepp, på och utanför nätet. Vi har även gjort en jämförelse mellan barnens svar i ECPAT Sveriges (ECPAT) enkät Nude på nätet 2021 och 2023.
Enkäten har utvecklats över tid men de frågor som vi har valt att ställa till barnen om utsatthet för sexualbrott har behållits oförändrade – just för att vi ska kunna studera förändring.
Helpline Awareness Poster
A Poster, with the intent of sharing it amongst all national, private and church schools.
This poster was created in both Maltese and English.


