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Activity Menu to support the Digiduck stories
  • learning resource
  • Childnet International
  • 25 August 2021

The Digiduck Activity Menu includes a range of teaching and learning activities designed for educators to use with children aged 3-7 years old. The activities are based on the first three books in the Digiduck series and include:
- quick creative activities,
- quick discussion activities,
- quick writing activities,
- longer activities with supporting resources and worksheets.

  • English
Watching and sharing videos online
  • guide
  • Childnet International
  • 25 August 2021

Young people tell us that watching videos is fun and entertaining, can be a way to switch off from other things going on in their lives and is a big part of popular culture.

Many children and young people are also interested in creating and sharing their own videos. There are lots of positives from participating in this. For example, it allows young people to:

- express their creativity,
- develops useful skills (e.g. editing),
- learn new things,
- share a passion or interest with others, and
- have fun.

  • English
Cameras On or Off?
  • guide
  • South West Grid for Learning Trust Ltd
  • 11 August 2021

When deciding about camera use during lessons there is no hard and fast rule, and ultimately this is a decision that needs to be made as a school or setting, with both staff and students interest at the forefront.
This article discusses points to consider when having cameras on, to record or not to record, talks about devices, what to teach and points to other recommended sources for help.

  • English
Knowledge Map feature for ProjectEVOLVE
  • lesson plan
  • South West Grid for Learning Trust Ltd
  • 11 August 2021

In this Beta release, the Knowledge Map feature will be available for years 1, 3, 4, 5, 7 and 10 with the additional year groups releasing in the Autumn term. The types of scenarios that are put in front of students vary depending on the topic and age group.

For example, young people will be shown a scenario such as:

I want to show my friend and others how much I enjoyed the video they posted. Any ideas?

Surrounding the scenario are a number of responses they can choose from, such as:

Reshare the content with your friends and followers.

  • English
Hand-out Safer Internet Day 2021 - online ouderavond
  • text
  • ECP
  • 20 July 2021

On Safer Internet Day 2021, we organized an online webinar for parents about the online wellbeing of youngsters in times of corona. We created a hand-out with all the important take-outs from the evening.

  • Dutch
"Mis on seksting" - "What is sexting"
  • other web resource
  • Estonian Union for Child Welfare - Lastekaitse Liit
  • 08 July 2021

Informative material for parents to provide information on what is sexting, why young people do it and what the risks may be and how to discuss the topic with their child.

  • Estonian
"Valede jaht" - "Hunting for Lies"
  • learning resource
  • Estonian Union for Child Welfare - Lastekaitse Liit
  • 08 July 2021

An educational material for students, teachers as well as for parents. The web resource provides information about various lies, propaganda and manipulation in order to better recognize them. The material consists of explanatory texts, references to useful material and self-tests. The material is intended for use in teaching as well as for independent study.
The works submitted to the student competition “Hunt for Lies” have been used in compiling and illustrating the test.

  • Estonian
Cyber-Social Citizen MOOC
  • course
  • CNCS - Centro Nacional de Cibersegurança
  • 22 June 2021

The use of social media has increased sharply in recent years, but such use comes with some risks. The Cyber-Social Citizen MOOC describes the main social media to highlight best practice in their use to improve cybersecurity and help ensure user privacy. The online MOOC was designed based on up-to-date literature, social needs identified in the field, and data from recent research. The course is free of charge and is aimed at citizens over 14 years old.

  • Portuguese
Cyber Trouble game in pdf
  • educational game
  • CZ.NIC, z. s. p. o.
  • 21 June 2021

The game contains 57 symbols that represent terms from the field of information technology and cyber security. The meaning of all terms is briefly explained in the attached glossary. For example, children will learn what digital footprint, hoax, cyber grooming is, but also why they should regularly update software or use an antivirus program. Next, they will get acquainted with Safer Internet Day. It is also good to know that children can always turn to our Safety Line project partner with confidence.

  • English
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