The Dutch Media Literacy Network would first like to thank all participants for their application. They met a high bar of quality, without exception. The jury awarded four of the nine nominated initiatives with an incentive prize of 10,000 euros each. During the Dutch Media Literacy Week 2022, the yearly networking event organised by the Media Literacy Network, the public also chose which fifth initiative was going to be awarded the public prize.
These initiatives received an incentive prize:
- In the head of the hacker – Hogeschool Leiden and Middin submitted a proposal for an escape room game for young people with an intellectual disability and their supervisors. The jury ruled this initiative to be valuable and well-developed, based on scientific research. According to the jury: “It is important that the target group with a MID also learns about prosocial behaviour. It is great to see that students are involved in the creative process.”
- Bubble catcher – Prodas Discover Lab and Luqo submitted a game in which middle school students ‘step into each other's bubbles’ and learn about pro-social behaviour in a playful way. The jury thought it was a solid, original idea because of its multi-perspectivity. They also thought the initiative fit very well with the theme Together Social Online, and they think that making a game will appeal to the target group. The jury: “It ensures active participation of children in an original way.”
- Project Computer Hero! – Gro-up, together with Vice Versa Communication, applied for this e-learning module for childcare and community workers, to prepare them to help children with pro-social behaviour. The jury thought it was a solid and broadly applicable initiative, in line with the existing e-learning approach. They also appreciated the fact that the initiative focuses on accompanying adults as key figures in the life of a growing young person and intervenes in the context of neighbourhood, school and family.
- Quartet game Social Digital – Stichting TienTotZestien.nl together with The Soulfirm submitted this “typical Dutch quartet game”, which can be played physically and digitally and challenges people to discuss behaviour on social media. The jury judged it as an original initiative with a strong, substantive starting point. The connection to Kwartool's existing platform makes it easy to implement. According to the jury: “The mix of experience and freshness in the combination of both partners was a positive.”
- Expedition Filter Bubble – About Framing and Het Mediateam submitted this proposal for a practical and visual experience of (mobile) rooms, each with different (filter) bubbles. Expedition Filter Bubble was chosen by the public as the fifth winner of the Challenge Together Social Online. This was the jury’s verdict on the initiative: “The spatial experience is attractive to a broad target group. The plan is developed nicely, and it is great that students are working to make the construction.”
A grand total of 50,000 euros was allocated to these initiatives.
Find out more about the work of the Dutch Safer Internet Centre, including its awareness raising, helpline, hotline and youth participation services – or find similar information for Safer Internet Centres throughout Europe.
The Dutch Media Literacy Network would first like to thank all participants for their application. They met a high bar of quality, without exception. The jury awarded four of the nine nominated initiatives with an incentive prize of 10,000 euros each. During the Dutch Media Literacy Week 2022, the yearly networking event organised by the Media Literacy Network, the public also chose which fifth initiative was going to be awarded the public prize.
These initiatives received an incentive prize:
- In the head of the hacker – Hogeschool Leiden and Middin submitted a proposal for an escape room game for young people with an intellectual disability and their supervisors. The jury ruled this initiative to be valuable and well-developed, based on scientific research. According to the jury: “It is important that the target group with a MID also learns about prosocial behaviour. It is great to see that students are involved in the creative process.”
- Bubble catcher – Prodas Discover Lab and Luqo submitted a game in which middle school students ‘step into each other's bubbles’ and learn about pro-social behaviour in a playful way. The jury thought it was a solid, original idea because of its multi-perspectivity. They also thought the initiative fit very well with the theme Together Social Online, and they think that making a game will appeal to the target group. The jury: “It ensures active participation of children in an original way.”
- Project Computer Hero! – Gro-up, together with Vice Versa Communication, applied for this e-learning module for childcare and community workers, to prepare them to help children with pro-social behaviour. The jury thought it was a solid and broadly applicable initiative, in line with the existing e-learning approach. They also appreciated the fact that the initiative focuses on accompanying adults as key figures in the life of a growing young person and intervenes in the context of neighbourhood, school and family.
- Quartet game Social Digital – Stichting TienTotZestien.nl together with The Soulfirm submitted this “typical Dutch quartet game”, which can be played physically and digitally and challenges people to discuss behaviour on social media. The jury judged it as an original initiative with a strong, substantive starting point. The connection to Kwartool's existing platform makes it easy to implement. According to the jury: “The mix of experience and freshness in the combination of both partners was a positive.”
- Expedition Filter Bubble – About Framing and Het Mediateam submitted this proposal for a practical and visual experience of (mobile) rooms, each with different (filter) bubbles. Expedition Filter Bubble was chosen by the public as the fifth winner of the Challenge Together Social Online. This was the jury’s verdict on the initiative: “The spatial experience is attractive to a broad target group. The plan is developed nicely, and it is great that students are working to make the construction.”
A grand total of 50,000 euros was allocated to these initiatives.
Find out more about the work of the Dutch Safer Internet Centre, including its awareness raising, helpline, hotline and youth participation services – or find similar information for Safer Internet Centres throughout Europe.
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