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Showing 641 - 650 out of 1554 results

Bajke u digitalnom svijetu / Fairy tales in the digital world
  • educational game
  • Centar za nestalu i zlostavljanu djecu
  • 22 September 2023

Today children in the digital world are exposed to various risks and dangers, despite various preventive programs. Our "Fairy Tales in the Digital World" address these dangers but in a way that is suitable for children, encouraging learning and the development of a critical attitude towards online content, all through metaphors woven into fairy tales.

  • Croatian
Helpline contest 'What does 017 Helpline means for you?'
  • open activity
  • INCIBE
  • 22 September 2023

This initiative was designed for the schools and encouraged pupils to record short videos representing problems they may encounter while using the Internet or other technologies. They also had to display how they think the 017 Helpline can help them to prevent or to resolve those problems.
Thanks to the contest the kids contacted the 017 Helpline and learnt about the service and the way it works. This is seen as a really positive outcome as children are more likely to trust the 017 Helpline and contact the service if they encounter any problems in the future.

  • Spanish
Quiz on Digital Games
  • other web resource
  • Landeszentrale für Medien und Kommunikation (LMK) Rheinland-Pfalz / medienanstalt rlp
  • 21 September 2023

The quiz on digital games is a good opportunity for everyone to test their knowledge in the field of gaming. Due to the ease of use and the explanations after solving the quiz, it is also suitable for younger children under the age of 12 and can be played together with parents or in class, for example. The technical structure of our quizzes is based on the content management system Typo3 and could easily be integrated into other websites based on the same CMS.

  • German
Board Game Kit Enhancing Media Literacy and Digital Skills Among Children in Latvia
  • educational game
  • Latvian Internet Association
  • 20 September 2023

Latvian SIC has developed a board game kit for enhancing media literacy and digital skills among children and youth.
The resource is designed as a set of six games. Game instructions and digital versions of the playing cards of all six games are available online for convenient printing and practical use. Each game is dedicated to a specific aspect of media literacy or digital skills offering 30 cards with colourful images, texts, game descriptions, questions and tasks in child-friendly and engaging format.

  • Latvian
Podcasts and Explainers in School Notebooks: Let's Discuss More Than Just School
  • video
  • Vaikų linija (NGO 'Children line')
  • 20 September 2023

Lithuanian Child line, in collaboration with its partners, introduces a series of informative videos designed for children and teenagers. These engaging resources can be accessed by scanning the QR codes featured within the pages of school's Disco notebooks.

This visual content is meticulously crafted to enhance children's emotional and social intelligence. With a unique and enjoyable design, it not only brightens their mood but also augments their learning experience.

  • Lithuanian
Training for primary school:  Cyberbullying - On a mission with Detective Shadow
  • educational game
  • Service National de la Jeunesse (SNJ)
  • 20 September 2023

The children help Detective Shadow with his investigation and become experts in uncovering cyberbullying cases themselves. During this mission, the class solves several riddles together with the Detective to find out the topic of the Training (cyberbullying) and the character responsible for the cyberbullying cases. The children have also the possibility to design their personal cyberbullying expert briefcase. At the end of this Training, they know how to take action against cyberbullying and how to stand up for others.

  • German
Vinz & Lou cartoon "Why Are We Stuck on Our Phones?"
  • video
  • TRALALERE
  • 19 September 2023

Like many children his age, Vinz finds it hard to switch off his phone. Sometimes he feels like a real zombie! But it's not his fault if the applications are designed so that he spends as much time on them as possible. In this new episode, discover the mechanisms that keep our attention on the phone and learn how to regain control of screens for balanced use.

A 2-minute episode to start a discussion with 8-12 year-olds on the impact of screens and the attention economy. The video is accompanied by a teaching sheet for a one-hour workshop in a school or extra-curricular context.

  • French
Vinz et Lou cartoon (Série Vinz et Lou Influenceurs)
  • video
  • TRALALERE
  • 19 September 2023

French SIC's flagship series is back with a more contemporary look and some hotly debated topics! For 15 years, the cartoon Vinz et Lou has been THE educational tool used by hundreds of thousands of teachers to raise children's awareness of the issues surrounding screens, thanks to a duo they can identify with.

  • French
Activity page for Elementary school students
  • website
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 16 September 2023

An online activity page aiming to teach Elementary school students digital citizenship practices.

  • Greek
Digital citizenship for parents
  • guide
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 16 September 2023

A guide for parents on how to assist their children become responsible digital citizens.

  • Greek
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