Teacher’s guide to cyberbullying
Although often hidden from view, cyberbullying remains a reality in Portuguese schools.
This practical guide helps teachers better understand the phenomenon, recognise warning signs, and identify effective ways to prevent and address it. It includes classroom activities, expert guidance, and key indicators to support the creation of a safer and more respectful digital environment for all students.
e-Enfance - Transparency Report 2025
The e-Enfance 2025 Transparency Report highlights the key trends observed through the 3018 helpline, based on more than 124,500 requests for support.
It sheds light on the evolving forms of online violence affecting children and teenagers, and on the Association’s actions to protect and support them.
Kahoot activity: “Do you know how to respond to cyberbullying?”
Knowing how to identify and deal with a cyberbullying situation enables students to play an active role in the school's zero-tolerance policy regarding cyberbullying.
In this Kahoot activity, designed for young people, they are presented with various questions regarding online behaviour, cyberbullying, and empathy, prompting them to reflect and respond.
Board game “Now it’s your turn!”
By playing “Now it’s your turn!” (“¡Ahora te toca a ti!”), young people will learn to put a stop to cyberbullying by developing empathy. The game encourages them to step into the shoes of a victim, a friend, a family member, or a peer.
Creating a positive online environment so that everyone can enjoy the internet is a shared responsibility. Therefore, engaging young people by presenting various scenarios and providing them with resources for action is crucial to reversing disrespectful behaviour on social media or in online games.
The Cyberbullying Goose Game
A classic game for learning how to stand up to cyberbullying, based on three key points:
- Support the victim; don't leave a classmate on their own.
- Take action and ask a trusted adult for help.
- Respect others and do not share humiliating messages.
Involving young people in the development of a digital games toolkit
As part of developing a digital tool to support educational professionals in using Danish-produced digital games in their pedagogical practice, the Centre for Digital Youth Care conducted two user-testing workshops with 30 young people aged 10 to 20. In this article, we describe how these workshops were conducted and present the key findings and outcomes.
Conversation leads the way out of the labyrinth of hate
The lesson plan focuses on ways of dealing with hate among young people and the importance of the role of an active bystander. Students aged 10–12, using an animation and peer-to-peer learning, will analyse how adults can support those experiencing hate and why it is important to seek their help. The activities will also help them understand that bystanders can have a real impact on stopping violence.
Stronger than hate: Build your network!
This lesson plan focuses on ways of coping with hate through building and strengthening social bonds. Students aged 13–14, working with an animation and the peer-to-peer method, will analyse the importance of peer relationships as a natural protection against hate. The activities will also encourage them to reflect on their own ways of maintaining bonds and their role in everyday life.
No to hate! You can count on me!
The lesson plan focuses on the role of a bystander in situations of hate and on ways of supporting those experiencing online violence. Students aged 15–18, working with audio material and the peer-to-peer method, will analyse different bystander strategies and their consequences. The reflection during the activities will address what a person experiencing hate can do and what actions a bystander can take to offer support.
PEERS
A prevention programme developed in collaboration with experts in psychology, pedagogy, and cybersecurity.
The programme consists of 10 lesson plans, a six-episode educational series, and a tool for assessing cyberbullying in schools. The programme is designed for children aged 12 to 16.


