Spoofy is a cybersecurity game with the goal to teach children about cybersecurity threats, behaving online and other issues related to smart devices. The game presents different scenarios, the player can collect cyber pets and do other fun things.
The target group for the game are younger school aged children, and with an adult, even pre-schoolers. The worlds are playable separately and do not need a specific order. The school and birthday worlds are shorter and deal with only topics related to kids. The park world is a bit more grown up and the grandma’s world is most suitable for older children.
Spoofy is a fine tool for use in class with younger school aged children and in kindergartens. The game develops different competencies laid out in the national curriculum. The main elements of the game are sensing the sangers and asking for help. The game is downloadable to phones and tablets, or playable here on this website.
All worlds are playable with adults also.
About this resource
Spoofy is a cybersecurity game with the goal to teach children about cybersecurity threats, behaving online and other issues related to smart devices. The game presents different scenarios, the player can collect cyber pets and do other fun things.
The target group for the game are younger school aged children, and with an adult, even pre-schoolers. The worlds are playable separately and do not need a specific order. The school and birthday worlds are shorter and deal with only topics related to kids. The park world is a bit more grown up and the grandma’s world is most suitable for older children.
Spoofy is a fine tool for use in class with younger school aged children and in kindergartens. The game develops different competencies laid out in the national curriculum. The main elements of the game are sensing the sangers and asking for help. The game is downloadable to phones and tablets, or playable here on this website.
All worlds are playable with adults also.
About this resource
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- digital literacy media literacy