DigiStories: Alex is an educational video game that opens up the topic of healthy habits in the online environment. This game was published in October 2023 by One World in Schools, a division of the Czech organization People in Need. One World in Schools is also a part of Czech Safer Internet Centre.
Through an interactive conversation on the fictional social network DigiStories, students can learn about the signs and consequences of problematic behaviors related to the excessive use of digital technologies, in this case in the form of playing an online game.
The DigiStories: Alex educational game is suitable for collective learning in the classroom and allows students to understand the issues through their own experience.
Students play in a role of teenage boy Alex who likes to spend time together with his friend Lea. During an online conversation on the social network DigiStories, he notices Lea is gradually losing control of her screen time. She stays up late and starts to neglect her responsibilities and her loved ones. All this takes a toll on her mental well-being. How is Alex going to handle all this? That is up to the players of the game. The game is recommended for pupils aged 11 to 15.
About this resource
DigiStories: Alex is an educational video game that opens up the topic of healthy habits in the online environment. This game was published in October 2023 by One World in Schools, a division of the Czech organization People in Need. One World in Schools is also a part of Czech Safer Internet Centre.
Through an interactive conversation on the fictional social network DigiStories, students can learn about the signs and consequences of problematic behaviors related to the excessive use of digital technologies, in this case in the form of playing an online game.
The DigiStories: Alex educational game is suitable for collective learning in the classroom and allows students to understand the issues through their own experience.
Students play in a role of teenage boy Alex who likes to spend time together with his friend Lea. During an online conversation on the social network DigiStories, he notices Lea is gradually losing control of her screen time. She stays up late and starts to neglect her responsibilities and her loved ones. All this takes a toll on her mental well-being. How is Alex going to handle all this? That is up to the players of the game. The game is recommended for pupils aged 11 to 15.