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Online abuse – get help, report it!

Contact a helpline

Romanian Safer Internet Centre hotline

When we consider the potential dangers lurking online, it becomes imperative to prioritise child protection and ensure swift action against serious offences. It's crucial to raise awareness about the importance of reporting illicit or harmful online activities to the appropriate authorities. This proactive approach not only helps safeguard children but also contributes to creating a safer digital landscape for everyone.  

Nurturing healthy family bonds through games

Playing board or card games together presents a wonderful opportunity for family members to bond and spend quality time together. These games not only facilitate communication and collaboration but also encourage active participation from all players. Everyone gets the chance to express opinions and strategies, fostering an atmosphere of closeness and stronger bonds built on trust. ;

How artificial intelligence thinks

Artificial Intelligence (AI) has become an increasing part of our everyday lives in recent years. It generates text, images and videos, writes books, drives autonomous vehicles, diagnoses diseases or runs our homes. But how does AI actually think? Does it understand the information that we present to it and that it generates for us through so-called text models such as GPT or Gemini? A new video from the What the Fact? series answers this question.

DigiStories: Alex

DigiStories: Alex is an educational video game that opens up the topic of healthy habits in the online environment. This game was published in October 2023 by One World in Schools, a division of the Czech organization People in Need. One World in Schools is also a part of Czech Safer Internet Centre.
Through an interactive conversation on the fictional social network DigiStories, students can learn about the signs and consequences of problematic behaviors related to the excessive use of digital technologies, in this case in the form of playing an online game.

Cyberbullying in the digital age

Cyberbullying involves intentional and repeated aggressive behaviours directed towards an individual through digital platforms like social networks, text messages, video calls, emails, or other electronic means. Unlike traditional bullying, cyberbullying occurs in virtual spaces, making it challenging to identify and address promptly. Trauma resulting from cyberbullying can have profound effects on academic performance and overall functioning.

Teachers guide for learning material on copyrights - "The Little Copyright Question"

Each film is followed by a discussion and reflection segment, where students can reflect on the content and discuss it with their classmates. Through discussions, students have the opportunity to share their thoughts and opinions, and develop a deeper understanding of copyright. The guide also includes a practical exercise where students apply their new knowledge in a specific context.

Virtual worlds: Q&A session with Tünde Levy, European Commission

What does Unit G2 do?

The Unit looks after three portfolios. The first is to support the digital transformation of cultural institutions. The second is modernising education and training systems in an age of rapid technological changes. Last but not least, the unit is in charge of the Web 4.0 and Virtual Worlds EU strategy.