Get me out of AI
Sors-moi de l’IA (Get Me Out of AI) is an engaging, educational escape game designed for educators, families and youth (ages 8+) to explore artificial intelligence (AI) in a fun and interactive way. Developed by Internet Sans Crainte for Safer Internet Day 2025, the game raises awareness of AI’s impact, ethics, and responsible use through critical thinking and problem-solving challenges.
Digital Citizenship | Educators' and students' handbook
The handbook is aimed at middle school educators and focuses on developing students' digital citizenship. Through student-centred activities, it promotes responsible and safe internet use. The main sections of the handbook focus on the following topics:
Internet Traffic School
Internet traffic School (Netumferðarskólinn) is a part of the government's action plan for cybersecurity and was initially funded by the Ministry of Higher Education, Industry and Innovation. Around 9,000 children aged 6-13 years, 2,000 parents and 800 teachers in 80 different schools all around the country have participated in the Internet Traffic School for the past 1.5 years.
Richie Roo and the internet
In cooperation with a major Internet Service Provider in Latvia, a set of materials was developed with the slogan "When you use the internet, remember about safety!". It helps 4-7-year-old children, guided by their educators and parents, to learn about safe and responsible use of the internet.
Educational safer internet activities for pre-school children
A study conducted in Lithuania shows that children as young as 2 years old use screens for more than 1 hour a day on average, and 7-year-olds for more than 2 hours a day. Long screen time has a negative impact on other activities that are important for children's development, related to the child's emotional problems and behavioural difficulties, perceived sleep quality.
Toxic: the board game
Playing video games is the number one leisure activity for children and youth growing up today. The gaming arena can give them many positive experiences and have an impact on their future in various ways. At the same time, the gaming arena has been unsupervised for long and now includes a number of potential risks, including an increasing culture of toxic online behaviour, hate speech, and cyberbullying. Toxic: the board game is a learning resource that is part of a number of projects tackling this issue by the Norwegian Safer Internet centre.
Is mijn kind klaar voor een smartphone?
Small check-list to know if my child is ready for a smartphone.
"Call Glenn"
When Glenn was 15, a nude photo of him was circulated online. Shortly afterwards, he took his own life. But if you call Glenn today, you're signing a petition for better protection for young people online. Call 0493 79 58 30 now, every call counts.
Gaming disorder
Gaming is a globally widespread and growing activity, with significant variations between countries. In nations with younger populations, gaming is highly common, while in Sweden, the prevalence is lower. As in many other countries, gaming is most frequent among younger people.
Children and young people’s influencers
The report Childrens and Young People’s Influencers – A Focus Group Study presents the second and final part of a research project conducted by the Swedish agency for the Media within the framework of Safer Internet Centre Sweden. It is based on focus groups with children and young people, providing insights into their perspectives and experiences with influencers and influencer culture.


