Conversation leads the way out of the labyrinth of hate
The lesson plan focuses on ways of dealing with hate among young people and the importance of the role of an active bystander. Students aged 10–12, using an animation and peer-to-peer learning, will analyse how adults can support those experiencing hate and why it is important to seek their help. The activities will also help them understand that bystanders can have a real impact on stopping violence.
Stronger than hate: Build your network!
This lesson plan focuses on ways of coping with hate through building and strengthening social bonds. Students aged 13–14, working with an animation and the peer-to-peer method, will analyse the importance of peer relationships as a natural protection against hate. The activities will also encourage them to reflect on their own ways of maintaining bonds and their role in everyday life.
No to hate! You can count on me!
The lesson plan focuses on the role of a bystander in situations of hate and on ways of supporting those experiencing online violence. Students aged 15–18, working with audio material and the peer-to-peer method, will analyse different bystander strategies and their consequences. The reflection during the activities will address what a person experiencing hate can do and what actions a bystander can take to offer support.
PEERS
A prevention programme developed in collaboration with experts in psychology, pedagogy, and cybersecurity.
The programme consists of 10 lesson plans, a six-episode educational series, and a tool for assessing cyberbullying in schools. The programme is designed for children aged 12 to 16.
Silence is not enough - speak up, ask for help, report it
This video was developed as a resource for CISlab and with multipurpose objectives (use in social media, as a tool for awareness by young volunteers, as a pedagogical resource). It was integrated into a specific 2026 campaign called "Virtual is also real".
Virtual is also real - it happens in your home
Video used as a multi-purpose resource, for social media, support to awareness sessions, integrated as a CISlab resource. This video integrates a 2026 IPDJ awareness campaign called, Virtual is also real.
Carousel post "Turn off the phone. The screen waits, adventure, no".
A collection of five images in storyboard webtoon format which playfully explains – using language geared towards children and educators – how children need more interaction with the real world than screen time for healthy development. This resource can be used in social media contexts and in awareness campaigns with children and/or educators. This resource was also developed for CISlab and integrated into the 2026 awareness campaign, called "The virtual is also real".
Online workshop SID 2026 “Sure! Here’s a suggestion. What would you do?”
To mark Safer Internet Day 2026, we gave an online workshop “Sure! Here’s a suggestion. What would you do?”, which we created in collaboration with the National Institute of Educational Technologies and Teacher Training (INTEF), aimed at students aged 11 to 16.
Educational resource for classroom use: “Sure! Here’s a suggestion. What would you do?”
The goal is to help students make smart decisions in situations such as the dissemination of intimate images generated by artificial intelligence (AI), deepfakes related to loot boxes (or spending money in exchange for random rewards in video games), as well as the importance of reporting inappropriate content.
To mark Internet Day, we listened to young people talking about AI
On Monday, 11 May 2026, we experienced a very special day in Jaén (Spain), celebrating Internet Day 2026. The highlight was undoubtedly the online workshop “Of course! Here’s another suggestion. What would you do with AI?”, which we created in collaboration with the National Institute of Educational Technologies and Teacher Training (INTEF). It was led by teacher and educational content creator Susi Profe and brought together more than 4,500 current and former students from various schools across the country, both online and in person.


