The Game Changers is an educational multi-platform interactive video game developed by Generazioni Connesse, the Italian Safer Internet Centre.
- Target audience: pre-teens aged 9 to 12, as well as educators and teachers for classroom use.
- Core concept: an immersive narrative game divided into four episodes where five teenagers get sucked into their favorite video game, EchoVeil, after clicking a mysterious link.
- Key topics: players navigate mini-games, puzzles, and story choices that mirror real-world digital risks, such as online grooming, phishing, hacking, screen-time addiction, and cyberbullying.
- Educational goal: uses gamified learning to teach critical thinking, digital literacy, and the real-life consequences of online behaviour, complete with a teacher guide (Vademecum) for classroom instruction.
The Game Changers is an educational multi-platform interactive video game developed by Generazioni Connesse, the Italian Safer Internet Centre.
- Target audience: pre-teens aged 9 to 12, as well as educators and teachers for classroom use.
- Core concept: an immersive narrative game divided into four episodes where five teenagers get sucked into their favorite video game, EchoVeil, after clicking a mysterious link.
- Key topics: players navigate mini-games, puzzles, and story choices that mirror real-world digital risks, such as online grooming, phishing, hacking, screen-time addiction, and cyberbullying.
- Educational goal: uses gamified learning to teach critical thinking, digital literacy, and the real-life consequences of online behaviour, complete with a teacher guide (Vademecum) for classroom instruction.
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