Original title: Kaardimäng Suurim julgus
The aim of the game is to create discussions in which players find possible solutions to the situations described on the case cards. The case cards feature selected situations that young people are likely to encounter as participants in one or another role.
The game also helps young people understand the possible hidden nature of the described situations and develop critical thinking and cooperation skills.
Game idea: Birgy Lorenz. The game was created by Birgy Lorenz, Malle Hallimäe and Marie Tammsaar in collaboration with Telia Eesti AS.
Original title: Kaardimäng Suurim julgus
The aim of the game is to create discussions in which players find possible solutions to the situations described on the case cards. The case cards feature selected situations that young people are likely to encounter as participants in one or another role.
The game also helps young people understand the possible hidden nature of the described situations and develop critical thinking and cooperation skills.
Game idea: Birgy Lorenz. The game was created by Birgy Lorenz, Malle Hallimäe and Marie Tammsaar in collaboration with Telia Eesti AS.
- #NotOnOurFeed cyberbullying Trusted adult Bystander