Lesson for middle school students on cyberbullying, online gaming and respecting other players. The presentation starts by emphasising that online life is still real life, and as such things that would not be okay if done face-to-face, probably are not okay even online.
It teaches the students to distinguish between jokes, conficts and cyberbullying, and explains what the Maltese law says about cyberbullying.
It then presents five scenarios to act out in class to reflect upon:
- The role of bystander, what can be done when you are witnessing cyberbullying
- Gaming pressure and FOMO, and a healthy relationship with gaming
- Trusting strangers on the internet
- Mean comments and making fun of other players
- Images manipulated with AI
Lesson for middle school students on cyberbullying, online gaming and respecting other players. The presentation starts by emphasising that online life is still real life, and as such things that would not be okay if done face-to-face, probably are not okay even online.
It teaches the students to distinguish between jokes, conficts and cyberbullying, and explains what the Maltese law says about cyberbullying.
It then presents five scenarios to act out in class to reflect upon:
- The role of bystander, what can be done when you are witnessing cyberbullying
- Gaming pressure and FOMO, and a healthy relationship with gaming
- Trusting strangers on the internet
- Mean comments and making fun of other players
- Images manipulated with AI
- #NotOnOurFeed cyberbullying Bystander Trusted adult artificial intelligence (AI) gaming
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