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Digiduck and the Magic Castle

The fourth story in Childnet's Digiduck series, dealing with online gaming. Other topics covered in the book include peer pressure, password sharing, and in-app purchases. The aim of this story is to help start conversations between children and adults about many aspects of online gaming, such as: the types of games that young children enjoy playing online and why how to tell if real money can be spent the social elements of gaming with others (e.g., keeping personal information safe) and what to do if someone is pressuring you to do something that you are unsure about.

  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • other
  • Greece

The fourth story in Childnet's Digiduck series, dealing with online gaming. Other topics covered in the book include peer pressure, password sharing, and in-app purchases. The aim of this story is to help start conversations between children and adults about many aspects of online gaming, such as: the types of games that young children enjoy playing online and why how to tell if real money can be spent the social elements of gaming with others (e.g., keeping personal information safe) and what to do if someone is pressuring you to do something that you are unsure about.

  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • other
  • Greece

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