Virtual worlds: Q&A session with Tünde Levy, European Commission
To get the lowdown on the policy perspectives of virtual worlds, we spoke to Tünde Levy from the European Commission (DG CONNECT Unit G2 - Interactive Technologies, Digital for Culture and Education).
Latest helpline trends: Quarter 1, 2024
The Insafe network of helplines collects data about the types of calls received, which is analysed every three months to examine possible trends and emerging issues. The most recent helpline data covers the period from January to March 2024. This quarter, more than 16,500 contacts were made to the helpline network.
INHOPE EC-funded hotline activity: overview of Quarter 1, 2024
The first quarter of 2024 has seen a significant volume of activity among the INHOPE EC-funded hotlines, reflecting a concerted effort to combat online child sexual abuse material (CSAM). This article provides a comprehensive overview of the collective efforts and achievements of hotlines during this period.
Empowering youth online: the Ora de Net initiative
Volunteering is a crucial aspect of the Ora de Net project, integral to its mission of educating and informing children and adolescents about safe and responsible internet use. The dedicated Ora de Net Youth Panellists from various regions actively engage in community outreach to raise awareness and provide essential education on digital literacy.
Romanian Safer Internet Centre helpline
Nowadays children and adolescents are increasingly engaging with the online world, ensuring their safety and well-being is paramount. The internet offers a vast array of opportunities and resources, but it also presents unique challenges and risks, particularly regarding online safety and security.
What parents should know about VR gaming
Immersing yourself in virtual reality (VR) is no longer just for wealthy tech enthusiasts. VR goggles are now available on the market at affordable prices and the range of VR games continues to grow. Today, VR goggles may not be widely used in the average household, but that could change in the near future. This article summarises the most important information about VR games and it provides information for parents whose children are already using VR today.
Why suicidal content on social media is dangerous
In addition to all the beautiful, interesting and funny content on social media services, there is unfortunately also negative content. For people in an acute crisis or even at risk of suicide, this content can be life-threatening. For example, if it reinforces the negative world view of those affected, condones suicide or even gives instructions for suicide. The German awareness centre klicksafe explains why social media algorithms reinforce the problem and how we can help those affected.
GILM's multistakeholder model for media literacy in Portugal: initiatives in public debate
The second part of the Portuguese multistakeholder approach for media literacy presented by Sofia Rasgado (Portuguese SIC) and Fernanda Bonacho (ESCS) at the Media Literacy Matters conference in Brussels on 29 February 2024 aimed to introduce its three main initiatives.
GILM's multistakeholder model for media literacy in Portugal: mission and path
Sofia Rasgado (Portuguese Safer Internet Centre) and Fernanda Bonacho (ESCS – School of Communication and Media Studies) presented the Portuguese multistakeholder approach for media literacy at the Media Literacy Matters conference held in Brussels on 29 February 2024.
Youth panel unravels the mysteries of Artificial Intelligence (AI)
The Youth Panel was a dynamic and engaging discussion platform during the Safer Internet Day (SID) event in Viseu, Portugal. It brought together young people and encouraged them to explore their concerns and perspectives regarding artificial intelligence (AI). Young person João Brás shares his reflections on the day.


