| Do you like this content? Get the interactive activity as a PDF to use at home! |
The world has changed, the needs haven't
Picture a typical evening at home. One person is scrolling through videos on their phone. Another is deep in an online game. Someone else is checking messages or watching a series on the tablet. And maybe you, after a long day, are doing exactly the same thing nearby.
It is a very normal scenario, as the digital world is not separate from real life anymore - it is part of real life. We connect, learn, rest, work, and play through our devices. For most families, that is simply how daily life works now.
Do you remember cassette tapes, then CD players, then MP3s? Each of those felt like a big change at the time, and yet we adapted. What is different now is the pace: the shift from cassettes to streaming took a generation, while today, a single year can bring changes that feel just as large. New platforms, new ways of communicating, new risks and possibilities, and no instruction manual.
Children and young people are keeping up with these changes faster than most adults, and by the time many parents and caregivers start to understand a platform, children have often already moved on. That gap shouldn’t be seen as a failure for the parents, but it is simply how things are, and why communication in the family matters more than any rule or filter we could put in place.
Rules become outdated, filters and restrictions get bypassed. But the trust we build within our families by building the habit of talking to each other is what holds over time.
This module is about building exactly that: not through fear or restriction, but through curiosity and understanding.
Technology as a tool, not the problem
What if technology is not the problem in your home, but simply one of the tools you use every day? Every person in your family uses technology because it meets a need: the video call to see your elderly parents, the show you put on to rest, your child's gaming friends… Technology helps us meet needs we all recognise: connection, rest, learning, creativity, belonging.
So the question is not really "is technology good or bad?". The more useful question is: What need am I trying to meet right now by reaching out to that device? There are two kinds of use of technology:
- Intentional use: you know why you are there, and technology is serving you as a tool.
- Automatic use: the device is in your hand before you have decided to pick it up, and the habit made the choice for you.
Most of us move between both uses often without noticing the shift.
The invisible loop
When a behaviour becomes truly automatic, something changes: we reach even before feeling the need for it. And if that happens often enough, we gradually lose the ability to notice the feeling at all. So we can no longer tell whether technology is the right answer to that need, or if we are able to put it down when the need has passed. At the end, we reach on autopilot: we are not meeting a need, we are muting a signal.
Digital wellbeing is not just about how much time we spend on screens, it is also about whether we can still feel the feelings that would tell us to start and to stop. This matters for children especially, whose capacity to recognise and sit with uncomfortable feelings is still developing. That capacity grows in the gaps in the quiet, in the moment before the reach. When families shift from asking "how much screen time?" to "what need is underneath this?" and then go one step further and ask "did I even notice the need before I reached?" something changes. We gain more freedom, not less.
| Digital wellbeing is not only about how much you use technology, it is also about how consciously you use it. Knowing what you need before you reach. Noticing if it actually helped. And being honest when it didn't or passed. |
Every family member has different digital needs
No two people in your family use technology in exactly the same way and that makes sense, because no two people have exactly the same needs.
A parent working long hours might reach for their phone at the end of the day not out of laziness, but because it is the only space that really feels like theirs. A teenager deep in a game may often not be "wasting time". They may be socialising, practising problem-solving, or simply unwinding in the way that works for them. And that grandparent spending time on social media? They may be keeping up with family news, discovering new worlds, or simply staying mentally active. That so-called "nonsense scrolling" or “doom scrolling” might be doing quite a lot more than it looks.
Families also come in very different shapes, and technology plays different roles in each. In single-parent households, devices often help manage the everyday demands of schedules, communication, and work. In transnational families, video calls and messaging are not "screen time", they are how families stay whole across distance. In multigenerational homes, people of very different ages bring entirely different levels of digital experience and entirely different needs.
There is no one-size-fits-all approach to this. What works for one person won’t work for another. Understanding this diversity, even within your own household, is the first step towards a more open and honest conversation about technology.
| Think about each person in your household. What do you think they use their device for most? What need do you think they are meeting? And what about you: how similar or different are you from each other? |
You model more than you think
You have probably heard it many times: a child's first education starts at home. Let us take that one step further: so does their first digital education.
Children and young people don’t pick up their digital habits from the rules we set for them. They pick them up from watching the parents. When a child sees a parent reach for their phone whenever there is a quiet moment, they absorb that as the natural response to silence, boredom, or discomfort. When they see a parent scroll late into the evening, they learn that screens are how adults unwind. And when they see a parent put the phone down and be fully present, they learn that too. The research puts it plainly: when parents model balanced and mindful technology habits, children are significantly more likely to develop similar ones.
| When did you last pick up your phone without quite meaning to? What were you feeling just before you reached for it; excitement, boredom, restlessness, anxiety, or is it a habit? |
This isn’t about feeling guilty, but about becoming aware that most of us reach for our devices without really noticing why.
Understanding your own patterns is the first step. When you start to pay attention, something interesting often follows: you begin to notice the similarities between your habits and your children’s. We tend to focus on the differences - "I work, they just play"- but the underlying needs are frequently the same: connection, rest, escape, distraction, comfort.
| Remember: The more we understand ourselves, the more we understand each other. And what if the most powerful thing you could model for your children was not perfect screen-free behaviour, but honest self-awareness? Noticing what you need. Naming it out loud. Choosing, rather than just doing. |
Children as active contributors - learning goes both ways
We said that digital education starts at home but it doesn’t start only with the parent or caregiver. In fact, one of the most persistent myths about digital safety is that knowledge flows one way: from informed adults down to inexperienced children. The reality is often the opposite.
Children and young people are frequently navigating new digital spaces before adults have even heard of them. They aren’t just consuming digital culture; they are shaping it, building identities within it, and often developing real instincts about it that adults haven’t yet caught up with. By the time many parents and caregivers start to understand how a platform works, children have already moved on to the next one. This isn’t something to fear, but rather something to use.
Young people themselves are increasingly clear about what they need from the adults in their lives: not to be monitored or restricted, but to be heard, respected, and trusted as active participants in the conversations that directly affect them.
When parents and caregivers approach those conversations with genuine curiosity such as asking what children enjoy, what they find strange, what makes them uncomfortable, something shifts. Children stop feeling managed and start feeling respected. And parents gain perspectives they simply cannot get anywhere else.
The goal isn’t to hand all the responsibility to children and young people, or to pretend adults have nothing to offer. It is to build a sincere collaborative culture: one where knowledge and experience flow both ways, and where digital wellbeing becomes a shared project rather than a top-down policy. As professor in communications and author Dr. Danah Boyd reminds us on this topic, “fear is not the solution, empathy is.”
| Ask your child to show you something they love online. Ask how they would handle something that felt wrong. Ask what they wish you understood about their digital world. You may be surprised by how much they already know and how much they have been waiting to be asked. |
From assumptions to understanding
Before we invite the whole family into a conversation, it helps to notice what we are already bringing to it.
Most of us have opinions about each family member's digital habits. She is addicted to that phone. He is wasting hours on games. They never look up. These opinions feel like simple observations, but they are often rather judgemental. And judgements, however well-intentioned, tend to close conversations before they start.
Here is a small but honest question: when did you last ask, rather than assume?
Not "are you on that again?" but curiously: what are you doing? How does it make you feel? What do you love about it? What makes you keep using it? Wanna show me how it is working?
That one shift from assuming to asking is where understanding begins. And it is also, usually, where families are surprised by each other in the best possible way.
Interactive activity
Guess my digital life: how well do you really know me online?
| What you need: Just people. List of questions. |
How to play
- One person is in the ‘hot seat’. Someone reads a question out loud and fills in the blank with their name.
For example: "The first thing Mum does online in the morning is _____."
- Everyone else calls out their answer one by one. No wrong guesses, no judgement.
Someone says "She checks the weather" Someone else says "She looks at videos." All are fine.
- The person in the hot seat has their own answer ready but they say it last. Then they decide: did any of the guesses about them feel right? If so, each guess gets 1 point. Not quite? 0 points. Whoever is in the hot seat gets to decide.
Mum says "actually I check the weather first." She thinks "checks the news" was close enough then +1 point. "Looks at messages" 0 points.
But sometimes it goes the other way: "I thought I checked the weather first but actually you're right, I have looked at some videos before that." Then +1 point to the video's answer. The hot seat gets to be honest, even about themselves.
- Move to the next question. Do as many as you like (3 questions on a car ride or 10 at the dinner table, for example). You can repeat the same set of questions for everyone in turns, or you can pose a different set of questions to each.
- When everyone has had a turn in the hot seat, the person with the most points wins, but the real win is when someone says "I had no idea that's what you used it for" or "wow, I didn't realise that about myself until you said it." The main purpose of this activity is not to guess as many as possible in order to win, but to use a playful setup to build trust in the family and exchange about everyone’s digital habits in a safer, non-judgmental space.
Let’s start: everyone takes a turn in the hot seat!
One person sits in the hot seat. Everyone else answers about them. Then the person reveals. Take turns. You can use the order, or choose questions randomly.
| 1. _______ 's favourite device is probably _______ . |
| 2. The first thing _______ does online in the morning is _______ . |
| 3. When _______ wants to relax, he/she/they usually _______ online. |
| 4. App or platform _______ spends the most time without really meaning to is _______ . |
| 5. _______ gets annoyed when _______ happens on his/her/their phone. |
| 6. If the whole internet could hear _______ right now: his/her/their message would be _______ . |
| 7. In a day, _______ probably spends _______ hours online. |
| 8. _______ watches or reads something online that would surprise us: it is probably _______ . |
| 9. The app _______ would find hardest to delete is _______ : because _______ . |
| 10. _______ thinks he/she/they use this _______ (app or platform) just a little but everyone in this house knows it is actually a lot. |
| 11. _______ finds it hardest to put his/her/their device down when _______ . |
| 12. One thing _______ is actually really good at online is _______ . |
| 13. The one tech trick or shortcut _______ knows that would really make someone's life easier is probably _______ . |
| 14. If _______ was stuck on a desert island with one hour of wifi a day, he/she/they would use it for _______ . |
| 15. If _______ 's devices gave them a year-end wrap-up, the most searched word would probably be _______ . |
| 16. If _______ 's phone died for a whole weekend, he/she/they would _______ instead. |
| 17. The one app _______ would never delete should be _______. Because without it, he/she/they would lose _______. |
| 18. If _______ invented an app, it would _______ . |
| 19. If _______ 's phone could talk, it would say _______ about him/her/them. |
| 20. If _______ had to go offline for a month and could send one last message, it would go to _______ and say _______ . |
| 21. If _______ was famous online, he/she/they would be famous for _______ . |
| 22. When _______ is really into what he/she/they are doing online, you can tell just by looking at him/her/them because _______ . |
| 23. When _______ has 10 free minutes and nothing planned, he/she/they probably open _______ . |
| 24. Something about _______ 's online life that this family still doesn't fully understand is _______ . |
| 25……..(Write your own question) |
A few tips
- Let the wrong guesses be funny. The best moments are when someone is completely sure they know and gets it totally wrong. That's the point.
- Adults go first at being in the hot seat. It sets the tone and shows kids it's safe to be honest. If a parent says "yeah, I waste way too much time on that" everyone relaxes.
- Don't correct. If someone's answer surprises you, get curious, not judgmental. "Really? I didn't know that" keeps the game going. "That's too much" ends it.
- No scores, but only winners. The game is already won when somebody discovers something new about the others or about themselves.
Building a needs-based family approach
The activity above is a starting point, not a finish line. Digital wellbeing is a conversation you keep having as your children grow, as platforms change, and as needs evolve.
A needs-based approach means that when digital habits cause conflict or concern, the first question is not "how do we restrict this?" but suggests "what does this person need and is there a better way to meet it?"
A few things to sum up:
- Stay curious, not supervisory. "What have you been into online lately?" goes much further than "how much time are you spending?"
- Make it a two-way conversation. Ask your child what feels fair, what they need, what they think would work. Their answers might surprise you.
- Come back to this activity again. People need changes, especially children. Revisit the questions, add or adapt some to keep this open conversation every few months.
- Address the need before the behaviour. "Do you need some time to decompress?" opens up, "you're always on your phone" closes.
The families that navigate digital life well are not the ones with the strictest rules or the most screen-free hours. They are the ones who keep talking honestly, curiously, and kindly about something that is part of all of their lives. We cannot keep up with every update, every platform, every new risk. But we can keep the conversation going. That is the one thing that will hold long after the technology has changed again.
Further information and resources
Did you like this content? Get the interactive activity as a PDF to use at home!
Would you like to discover more? The Parent corner offers guidance to start conversations around online safety topics.
Bodrožić Selak, M., Merkaš, M., & Žulec Ivanković, A. (2025). Effects of parents' smartphone use on children's emotions, behaviour, and subjective well-being. European Journal of Investigation in Health, Psychology and Education, 15(1), 8.
Better Internet for Kids. (2025). Commercial exploitation through addictive design: Respecting children's rights and safeguarding. European Commission.
Boyd, D. (2014). It's complicated: The social lives of networked teens. Yale University Press.
Büchi, M. (2024). Digital well-being theory and research. New Media & Society, 26(1), 172–189.
Children and Screens. (2024). Digital media youth voices 2024.
Digital Wellness Lab. (2024). A youth perspective on navigating the digital world.
European Commission. (n.d.). Healthy screen time.
Farhi, F., Jeljeli, R., Setoutah, S., Zamoum, K., Boukhenoufa, A., Saidani, S., & Feguiri, L. (2025). Social media and intergenerational bonding through young adults' communication with older family members. Frontiers in Sociology, 10, 1643296.
Feng, Y., & Tan, J. (2025). Meta-analysis of associations between digital parenting and children's digital wellbeing. Computers & Education, 235.
Lippold, M. A., McDaniel, B. T., & Jensen, T. M. (2022). Mindful parenting and parent technology use: Examining the intersections and outlining future research directions. Social Sciences, 11(2), 43.
OHCHR. (2025). Children want to shape their rights in the digital world. United Nations Human Rights.
Sharifian, N., Kraal, A. Z., Zaheed, A., Sol, K., Morris, E., & Zahodne, L. (2021). Measurement invariance of social media use in younger and older adults and links to socioemotional health. Innovation in Aging, 5.
| Do you like this content? Get the interactive activity as a PDF to use at home! |
The world has changed, the needs haven't
Picture a typical evening at home. One person is scrolling through videos on their phone. Another is deep in an online game. Someone else is checking messages or watching a series on the tablet. And maybe you, after a long day, are doing exactly the same thing nearby.
It is a very normal scenario, as the digital world is not separate from real life anymore - it is part of real life. We connect, learn, rest, work, and play through our devices. For most families, that is simply how daily life works now.
Do you remember cassette tapes, then CD players, then MP3s? Each of those felt like a big change at the time, and yet we adapted. What is different now is the pace: the shift from cassettes to streaming took a generation, while today, a single year can bring changes that feel just as large. New platforms, new ways of communicating, new risks and possibilities, and no instruction manual.
Children and young people are keeping up with these changes faster than most adults, and by the time many parents and caregivers start to understand a platform, children have often already moved on. That gap shouldn’t be seen as a failure for the parents, but it is simply how things are, and why communication in the family matters more than any rule or filter we could put in place.
Rules become outdated, filters and restrictions get bypassed. But the trust we build within our families by building the habit of talking to each other is what holds over time.
This module is about building exactly that: not through fear or restriction, but through curiosity and understanding.
Technology as a tool, not the problem
What if technology is not the problem in your home, but simply one of the tools you use every day? Every person in your family uses technology because it meets a need: the video call to see your elderly parents, the show you put on to rest, your child's gaming friends… Technology helps us meet needs we all recognise: connection, rest, learning, creativity, belonging.
So the question is not really "is technology good or bad?". The more useful question is: What need am I trying to meet right now by reaching out to that device? There are two kinds of use of technology:
- Intentional use: you know why you are there, and technology is serving you as a tool.
- Automatic use: the device is in your hand before you have decided to pick it up, and the habit made the choice for you.
Most of us move between both uses often without noticing the shift.
The invisible loop
When a behaviour becomes truly automatic, something changes: we reach even before feeling the need for it. And if that happens often enough, we gradually lose the ability to notice the feeling at all. So we can no longer tell whether technology is the right answer to that need, or if we are able to put it down when the need has passed. At the end, we reach on autopilot: we are not meeting a need, we are muting a signal.
Digital wellbeing is not just about how much time we spend on screens, it is also about whether we can still feel the feelings that would tell us to start and to stop. This matters for children especially, whose capacity to recognise and sit with uncomfortable feelings is still developing. That capacity grows in the gaps in the quiet, in the moment before the reach. When families shift from asking "how much screen time?" to "what need is underneath this?" and then go one step further and ask "did I even notice the need before I reached?" something changes. We gain more freedom, not less.
| Digital wellbeing is not only about how much you use technology, it is also about how consciously you use it. Knowing what you need before you reach. Noticing if it actually helped. And being honest when it didn't or passed. |
Every family member has different digital needs
No two people in your family use technology in exactly the same way and that makes sense, because no two people have exactly the same needs.
A parent working long hours might reach for their phone at the end of the day not out of laziness, but because it is the only space that really feels like theirs. A teenager deep in a game may often not be "wasting time". They may be socialising, practising problem-solving, or simply unwinding in the way that works for them. And that grandparent spending time on social media? They may be keeping up with family news, discovering new worlds, or simply staying mentally active. That so-called "nonsense scrolling" or “doom scrolling” might be doing quite a lot more than it looks.
Families also come in very different shapes, and technology plays different roles in each. In single-parent households, devices often help manage the everyday demands of schedules, communication, and work. In transnational families, video calls and messaging are not "screen time", they are how families stay whole across distance. In multigenerational homes, people of very different ages bring entirely different levels of digital experience and entirely different needs.
There is no one-size-fits-all approach to this. What works for one person won’t work for another. Understanding this diversity, even within your own household, is the first step towards a more open and honest conversation about technology.
| Think about each person in your household. What do you think they use their device for most? What need do you think they are meeting? And what about you: how similar or different are you from each other? |
You model more than you think
You have probably heard it many times: a child's first education starts at home. Let us take that one step further: so does their first digital education.
Children and young people don’t pick up their digital habits from the rules we set for them. They pick them up from watching the parents. When a child sees a parent reach for their phone whenever there is a quiet moment, they absorb that as the natural response to silence, boredom, or discomfort. When they see a parent scroll late into the evening, they learn that screens are how adults unwind. And when they see a parent put the phone down and be fully present, they learn that too. The research puts it plainly: when parents model balanced and mindful technology habits, children are significantly more likely to develop similar ones.
| When did you last pick up your phone without quite meaning to? What were you feeling just before you reached for it; excitement, boredom, restlessness, anxiety, or is it a habit? |
This isn’t about feeling guilty, but about becoming aware that most of us reach for our devices without really noticing why.
Understanding your own patterns is the first step. When you start to pay attention, something interesting often follows: you begin to notice the similarities between your habits and your children’s. We tend to focus on the differences - "I work, they just play"- but the underlying needs are frequently the same: connection, rest, escape, distraction, comfort.
| Remember: The more we understand ourselves, the more we understand each other. And what if the most powerful thing you could model for your children was not perfect screen-free behaviour, but honest self-awareness? Noticing what you need. Naming it out loud. Choosing, rather than just doing. |
Children as active contributors - learning goes both ways
We said that digital education starts at home but it doesn’t start only with the parent or caregiver. In fact, one of the most persistent myths about digital safety is that knowledge flows one way: from informed adults down to inexperienced children. The reality is often the opposite.
Children and young people are frequently navigating new digital spaces before adults have even heard of them. They aren’t just consuming digital culture; they are shaping it, building identities within it, and often developing real instincts about it that adults haven’t yet caught up with. By the time many parents and caregivers start to understand how a platform works, children have already moved on to the next one. This isn’t something to fear, but rather something to use.
Young people themselves are increasingly clear about what they need from the adults in their lives: not to be monitored or restricted, but to be heard, respected, and trusted as active participants in the conversations that directly affect them.
When parents and caregivers approach those conversations with genuine curiosity such as asking what children enjoy, what they find strange, what makes them uncomfortable, something shifts. Children stop feeling managed and start feeling respected. And parents gain perspectives they simply cannot get anywhere else.
The goal isn’t to hand all the responsibility to children and young people, or to pretend adults have nothing to offer. It is to build a sincere collaborative culture: one where knowledge and experience flow both ways, and where digital wellbeing becomes a shared project rather than a top-down policy. As professor in communications and author Dr. Danah Boyd reminds us on this topic, “fear is not the solution, empathy is.”
| Ask your child to show you something they love online. Ask how they would handle something that felt wrong. Ask what they wish you understood about their digital world. You may be surprised by how much they already know and how much they have been waiting to be asked. |
From assumptions to understanding
Before we invite the whole family into a conversation, it helps to notice what we are already bringing to it.
Most of us have opinions about each family member's digital habits. She is addicted to that phone. He is wasting hours on games. They never look up. These opinions feel like simple observations, but they are often rather judgemental. And judgements, however well-intentioned, tend to close conversations before they start.
Here is a small but honest question: when did you last ask, rather than assume?
Not "are you on that again?" but curiously: what are you doing? How does it make you feel? What do you love about it? What makes you keep using it? Wanna show me how it is working?
That one shift from assuming to asking is where understanding begins. And it is also, usually, where families are surprised by each other in the best possible way.
Interactive activity
Guess my digital life: how well do you really know me online?
| What you need: Just people. List of questions. |
How to play
- One person is in the ‘hot seat’. Someone reads a question out loud and fills in the blank with their name.
For example: "The first thing Mum does online in the morning is _____."
- Everyone else calls out their answer one by one. No wrong guesses, no judgement.
Someone says "She checks the weather" Someone else says "She looks at videos." All are fine.
- The person in the hot seat has their own answer ready but they say it last. Then they decide: did any of the guesses about them feel right? If so, each guess gets 1 point. Not quite? 0 points. Whoever is in the hot seat gets to decide.
Mum says "actually I check the weather first." She thinks "checks the news" was close enough then +1 point. "Looks at messages" 0 points.
But sometimes it goes the other way: "I thought I checked the weather first but actually you're right, I have looked at some videos before that." Then +1 point to the video's answer. The hot seat gets to be honest, even about themselves.
- Move to the next question. Do as many as you like (3 questions on a car ride or 10 at the dinner table, for example). You can repeat the same set of questions for everyone in turns, or you can pose a different set of questions to each.
- When everyone has had a turn in the hot seat, the person with the most points wins, but the real win is when someone says "I had no idea that's what you used it for" or "wow, I didn't realise that about myself until you said it." The main purpose of this activity is not to guess as many as possible in order to win, but to use a playful setup to build trust in the family and exchange about everyone’s digital habits in a safer, non-judgmental space.
Let’s start: everyone takes a turn in the hot seat!
One person sits in the hot seat. Everyone else answers about them. Then the person reveals. Take turns. You can use the order, or choose questions randomly.
| 1. _______ 's favourite device is probably _______ . |
| 2. The first thing _______ does online in the morning is _______ . |
| 3. When _______ wants to relax, he/she/they usually _______ online. |
| 4. App or platform _______ spends the most time without really meaning to is _______ . |
| 5. _______ gets annoyed when _______ happens on his/her/their phone. |
| 6. If the whole internet could hear _______ right now: his/her/their message would be _______ . |
| 7. In a day, _______ probably spends _______ hours online. |
| 8. _______ watches or reads something online that would surprise us: it is probably _______ . |
| 9. The app _______ would find hardest to delete is _______ : because _______ . |
| 10. _______ thinks he/she/they use this _______ (app or platform) just a little but everyone in this house knows it is actually a lot. |
| 11. _______ finds it hardest to put his/her/their device down when _______ . |
| 12. One thing _______ is actually really good at online is _______ . |
| 13. The one tech trick or shortcut _______ knows that would really make someone's life easier is probably _______ . |
| 14. If _______ was stuck on a desert island with one hour of wifi a day, he/she/they would use it for _______ . |
| 15. If _______ 's devices gave them a year-end wrap-up, the most searched word would probably be _______ . |
| 16. If _______ 's phone died for a whole weekend, he/she/they would _______ instead. |
| 17. The one app _______ would never delete should be _______. Because without it, he/she/they would lose _______. |
| 18. If _______ invented an app, it would _______ . |
| 19. If _______ 's phone could talk, it would say _______ about him/her/them. |
| 20. If _______ had to go offline for a month and could send one last message, it would go to _______ and say _______ . |
| 21. If _______ was famous online, he/she/they would be famous for _______ . |
| 22. When _______ is really into what he/she/they are doing online, you can tell just by looking at him/her/them because _______ . |
| 23. When _______ has 10 free minutes and nothing planned, he/she/they probably open _______ . |
| 24. Something about _______ 's online life that this family still doesn't fully understand is _______ . |
| 25……..(Write your own question) |
A few tips
- Let the wrong guesses be funny. The best moments are when someone is completely sure they know and gets it totally wrong. That's the point.
- Adults go first at being in the hot seat. It sets the tone and shows kids it's safe to be honest. If a parent says "yeah, I waste way too much time on that" everyone relaxes.
- Don't correct. If someone's answer surprises you, get curious, not judgmental. "Really? I didn't know that" keeps the game going. "That's too much" ends it.
- No scores, but only winners. The game is already won when somebody discovers something new about the others or about themselves.
Building a needs-based family approach
The activity above is a starting point, not a finish line. Digital wellbeing is a conversation you keep having as your children grow, as platforms change, and as needs evolve.
A needs-based approach means that when digital habits cause conflict or concern, the first question is not "how do we restrict this?" but suggests "what does this person need and is there a better way to meet it?"
A few things to sum up:
- Stay curious, not supervisory. "What have you been into online lately?" goes much further than "how much time are you spending?"
- Make it a two-way conversation. Ask your child what feels fair, what they need, what they think would work. Their answers might surprise you.
- Come back to this activity again. People need changes, especially children. Revisit the questions, add or adapt some to keep this open conversation every few months.
- Address the need before the behaviour. "Do you need some time to decompress?" opens up, "you're always on your phone" closes.
The families that navigate digital life well are not the ones with the strictest rules or the most screen-free hours. They are the ones who keep talking honestly, curiously, and kindly about something that is part of all of their lives. We cannot keep up with every update, every platform, every new risk. But we can keep the conversation going. That is the one thing that will hold long after the technology has changed again.
Further information and resources
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Better Internet for Kids. (2025). Commercial exploitation through addictive design: Respecting children's rights and safeguarding. European Commission.
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