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Showing 1011 - 1020 out of 1554 results

Teachers' handbook "Digitization and Climate"
  • learning resource
  • Österreichisches Institut für angewandte Telekommunikation (OIAT)
  • 30 November 2021

The handbook "Digitization and Climate" takes a closer look at the topic of environmental awareness in the digital world. It questions what the climate has to do with digital media and young people. The aim is to provide suggestions for conscious living in the area of tension between digitization and climate. It is important to know the connections between digitalization and climate and to be able to assess the consequences of one's own decisions and actions.

  • German
Teaching material "self-presentation of girls and boys on the internet"
  • learning resource
  • Österreichisches Institut für angewandte Telekommunikation (OIAT)
  • 30 November 2021

Young people are intensively concerned with their own image management, with how they are perceived by others. Social networks such as YouTube, Facebook and Instagram in particular, but also messengers such as WhatsApp and Snapchat, provide a stage for this. However, the self-portrayal of young people on the Internet is not always only positive. By emulating seemingly unattainable role models, feelings of inferiority and envy can also arise. Cyber bullying is also not atypical in this context.

  • German
Twitch – a guide for parents and carers
  • weblog
  • Childnet International
  • 30 November 2021

This blog is a guide for parents and carers. It describes what Twitch is, why it's popular with young people, how it works, and what parents and carers need to know to help keep children safe while using Twitch. It includes advice from young people about what they think parents and carers need to know.

  • English
Youth Internet Monitor 2021: Which social networks do young people in Austria use?
  • data
  • Österreichisches Institut für angewandte Telekommunikation (OIAT)
  • 30 November 2021

The Austrian awareness center Saferinternet.at inquires each year: Which social networks do young people in Austria use? Which platforms are trending, which get less important? The results are published with the Youth Internet Monitor (www.jugendinternetmonitor.at). The survey was conducted in November/December 2020 – after the second lockdown. Young people went to school and had more options to meet their friends. 400 young people between 11 and 17 years old were asked. The survey is representative of the younger generation of Austria.

  • German, English
Leaflet “Health and well-being on the Internet”
  • tool
  • Univerza v Ljubljani, Fakulteta za družbene vede
  • 26 November 2021

We have prepared a leaflet for young people with useful tips on how to look after their health and wellbeing when using mobile phones and computers.
It is very important for young people to find the ideal balance between the advantages and disadvantages of technology. They should also know what to look for when searching for health information online.
At the moment, only the online version of this leaflet is available. The online version is disseminated through the Safe.si website and posted on Facebook and Instagram.

  • Slovenian
Poster “I am OK the way I am”
  • tool
  • Univerza v Ljubljani, Fakulteta za družbene vede
  • 26 November 2021

As part of the campaign on the impact of the Internet on mental health and Back -2- school campaign, we together with the helpline TOM telephone prepared a poster that will help young people improve their self-esteem when using the Internet. It is important that young people believe in themselves and trust each other.

  • Slovenian
Detective Digiduck
  • other
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 19 November 2021

The third story in the Childnet's Digiduck® series, focusing on the reliability of online information. Aims to get young children thinking about online content and help them understand that what they read or see online could be true, untrue, or someone's opinion.

  • Greek
Digiduck and the Magic Castle
  • other
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 19 November 2021

The fourth story in Childnet's Digiduck series, dealing with online gaming. Other topics covered in the book include peer pressure, password sharing, and in-app purchases. The aim of this story is to help start conversations between children and adults about many aspects of online gaming, such as: the types of games that young children enjoy playing online and why how to tell if real money can be spent the social elements of gaming with others (e.g., keeping personal information safe) and what to do if someone is pressuring you to do something that you are unsure about.

  • Greek
Digiduck's Activity book
  • other
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 19 November 2021

Activities that are designed to be carried out after reading, ‘Digiduck’s Big Decision,’ ‘Digiduck’s Famous Friend,’ or ‘Detective Digiduck.’

  • Greek
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