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Showing 951 - 960 out of 1618 results

  • other
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 19 November 2021

A webpage with quizes that offer interactive educational purposes on online safety issues of different topics. The page is being constantly updated and five more quizes were added acompanying Back to School 2021.

  • Greek
  • other
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 19 November 2021

The third story in the Childnet's Digiduck® series, focusing on the reliability of online information. Aims to get young children thinking about online content and help them understand that what they read or see online could be true, untrue, or someone's opinion.

  • Greek
  • other
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 19 November 2021

The fourth story in Childnet's Digiduck series, dealing with online gaming. Other topics covered in the book include peer pressure, password sharing, and in-app purchases. The aim of this story is to help start conversations between children and adults about many aspects of online gaming, such as: the types of games that young children enjoy playing online and why how to tell if real money can be spent the social elements of gaming with others (e.g., keeping personal information safe) and what to do if someone is pressuring you to do something that you are unsure about.

  • Greek
  • other
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 19 November 2021

Activities that are designed to be carried out after reading, ‘Digiduck’s Big Decision,’ ‘Digiduck’s Famous Friend,’ or ‘Detective Digiduck.’

  • Greek
  • glossary
  • ECP
  • 10 January 2020

Working with people with a mental disability means that you regularly have to do with clients' online vulnerability. This group is more often a victim of online abuse such as cyberbullying, (shame) sexting and grooming. But a life without internet is not an option in this digital world. Digital media offer countless opportunities. Apps, videos and social media provide clients with fun, creativity, social contact and more direction over their own lives. What do you do to empower clients online? And do you know how to make full use of the opportunities?

  • Dutch
  • other
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 29 September 2021

A web page with educational material.

  • Greek
  • weblog
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 22 January 2021

This web page contains educational material: lesson plans, quizzes, posters, leaflets, a video and an e-book.

  • Greek
  • educational game
  • ECP
  • 10 January 2020

Whether we’re talking about TV, internet, apps, games or smartphones: media are all around us and every child uses them. MediaMasters introduces primary school pupils to the opportunities and threats of (digital) media in a fun way. They get to work on media literacy themes such as social media, information skills, programming, privacy, cyberbullying, cybersecurity, creating vlogs and online behaviour (or ‘netiquette’).

  • Dutch
  • guide
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 13 January 2021

A safe e-learning guide with tips for students, parents and teachers.

  • Greek

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