Screens and me (for primary schools)
Understand and rethink its uses of digital by questioning one's screen use and screen time
- Acquire the right reflexes for a responsible and safe use of the Internet and screens.
- Question one's uses of digital and screens
- Identify excessive behaviours
- Adopt a reasoned and responsible attitude with screens
My screens and the others (for primary schools)
Addressing the place of screens in one's daily life by thinking about the consequences on one's social relationships.
- Address the place of screens in one's social relations
- Question one’s use of technology and put them in perspective with those of peers.
Les écrans, les autres et moi
These digital lesson plans invites children between 7 and 12 years old to share and
question their way of living with the screens and others through 5
themes :
- Screens and me (time spent, equipment, uses...)
- My screens and the others (place of digital when I'm with my family, my friends...)
- My connected life and me (managing your digital identity),
- My online friends (who they are, what I say, what I show my friends...),
- Strangers on the Internet (the risks of bad encounters...).
harcèlement, parents parlons-en
Un espace dédié aux parents pour les guider sur le sujet du harcèlement :
des conseils type, des video, le renvoi vers des services compétents.
Harcèlement, cyberharcèlement, qu’est-ce que c’est ?
- Que faire si mon enfant se fait harceler ?
- Que faire si mon enfant en harcèle un autre ?
- Qui peut m’aider en cas de harcèlement ?
- Comment mettre fin au harcèlement sur les réseaux sociaux ?
- 5 conseils pour prévenir les cyberviolences
Citizen code
Citizen code is a series and youth magazine comprising episodes of 2:30 minutes for teens (9-14... up to 77).
This series mixes real shots and motion design to showcase the mechanics and diversity within our digital culture
Each episode explains one key digital concept, to go behind the scenes of digital production. The idea isn't to turn every child into a programmer, but to avoid blind consumerism. Citizen Code gives users tools to better understand the digital world, as well as digital jobs and stakes.
Cartes activités Vinz et Lou
Internet, recherche d’information, vie privée, cyberharcèlement : 4 cartes-activités recto verso à distribuer aux enfants de 7 à 12 ans en fin d'atelier, pour faire le lien avec les sujets abordés. Ou pour inciter à les découvrir : ces petits jeux papier ont également été utilisés en diffusion autonome (exemple du journal "Nice Matin" qui les a reproduit dans leur supplément pour les enfants).
Stop la violence
Serious game to organise workshops on harassment and cyber harassment.
Teenagers have to follow an enquiry and understand that a series of micro-actions can have an impact.
Designed in order to launch the debate for collective use.
Also exists as an app for individual use.
Info Hunter: the french pedagogical lesson to develop critical mind
The scenario of this online media platform is to watch a short film about AIDS virus and to reflect together about the contents of this video.
Dopamine - lesson plan
"Dopamine" lesson plan that aims to support young people in the conscious use of social media and understanding the impact of these platforms on their lives, mental health and relationships.
The proposed classes are addressed to people aged 13-16 and concern topics such as safe and risky online relationships, excessive use of social media, needs related to the use of social media, balance between online and offline activities.
Duration: 45 minutes.
Media Paths - Mediestigarna (Swedish version)
Media Literacy is important also in the early childhood education. We can see the influence and the importance of media in every child group: how they play, what they talk, how they are dressed and with the toys they play. There is a core curriculum for early childhood education (ECEC) in Finland that describes media education as one important part of the comprehensive education.


