Cyberbullying quest: lesson for middle-school learners (peer-to-peer)
Quest-format lesson for middle-school pupils on cyberbullying dynamics. It explores the roles of victim, aggressor and bystander, group chats and social media pressure, safe reporting and blocking, and available support channels.
Developed and facilitated by peers from the Children's Council (2025-2026) in Ukraine.
The material is addressed to young people aged 10 to 15.
Cyberbullying quest: lesson for senior learners (peer-to-peer)
Quest-format lesson for senior pupils covering cyberbullying and its legal consequences, sextortion and reputational harm, digital footprint, bystander intervention, and mental-health impact.
It includes a discussion on national reporting mechanisms.
Co-designed and delivered by Children's Council members (2025-2026) in Ukraine.
This material is addressed to young people aged 15 to 18.
Interland (NL)
SERIOUS GAME
To make the best of it on the internet, children have to make smart choices. Cyber Heroes motivates young children to surf the web safely and wisely. This allows them to discover the online world in a confident way.
Be cyber smart
Share with Care
Good news travels fast, but so does bad news. Children can end up in awkward situations, with lasting consequences. How can they prevent this? By understanding what they should or should not share with their friends and acquaintances.
Be cyber alert
Don't fall for fake
#Flashtag (Fr)
“#Flashtag” adapted tool for a larger target group (from 10 to 14 year old)
The game “Le juste click” is one of the most demanded/ordered educational tools of Child Focus. There is a lot of interest in working on all the themes related to 'e-safety'. Internet and social media is a world where everything changes quickly. The digital world is no longer a separate world for children and young people, it is their global environment. Media literacy is also gaining in importance within the learning programmemes in education.
#Flashtag (NL)
“#Flashtag” adapted tool for a larger target group (from 10 to 14 year old)
The game “Le juste click” is one of the most demanded/ordered educational tools of Child Focus. There is a lot of interest in working on all the themes related to 'e-safety'. Internet and social media is a world where everything changes quickly. The digital world is no longer a separate world for children and young people, it is their global environment. Media literacy is also gaining in importance within the learning programmemes in education.
Internet Safe and Fun (NL)
Our young people and the internet
Although Belgian youngsters love the Internet, they are not always careful about it. Surfing the internet offers thousands of possibilities, but at the same time can be a difficult balancing act in which our youngsters have to be guided. Encouraging young people and children to use digital resources richly and creatively, but safely, is therefore necessary.
Child Focus is committed every year, in partnership with internet industries, to raise awareness among children in the fifth and sixth grade via the "Internet Safe & Fun" workshops.
Internet Safe and Fun (FR)
Our young people and the internet
Although Belgian youngsters love the Internet, they are not always careful about it. Surfing the internet offers thousands of possibilities, but at the same time can be a difficult balancing act in which our youngsters have to be guided. Encouraging young people and children to use digital resources richly and creatively, but safely, is therefore necessary.
Child Focus is committed every year, in partnership with internet industries, to raise awareness among children in the fifth and sixth grade via the "Internet Safe & Fun" workshops.
Eduquer aux reseaux sociaux
The new generation has invested digital social networks as the previous ones have taken a passion for film or television. Unlike their parents, young people have adopted the new communication tools by bringing them into the domestic sphere, sometimes far from the eyes of adults, by developing ways to be together that surprise.
This tool is designed in two parts. The first proposes a synthetic vision of essential questions accompanied by educational activities to do with young people. It is followed by chapters to deepen the theme.
Theoriesducomplot.be
Designed as a resource for animators and educators, this online tool invites to decode rumors, misinformation, propaganda and hyperdistrust towards media.
The tool helps to take stock of this complex subject, to decode it, to put it in debate, in activities and in exercises. It allows to approach the conspiracy theory by taking a step back from this particular kind of information, amplified by Internet.
It consists of 14 thematic capsules, 6 capsules of exercices and an educational booklet to discuss media literacy with young people
The digital week
The digital week (campaign)
The Digital Week is a participative and decentralized event that offers hundreds of activities around the digital throughout Wallonia and Brussels (Belgium).
It concerns all audiences willing to discover, understand and test new web and digital technologies.
The last edition of Digital Week took place from October 16 to 27, 2017, and focused on digital democracy.


