The RITEC Phase 2 report investigates how digital play and digital games contribute to children’s well‑being, building on empirical research with hundreds of children across six countries. It expands the RITEC well‑being framework—autonomy, competence, emotions, relationships, creativity, identity, inclusion, and safety—and examines how specific design features in digital games can either support or undermine these dimensions.
The RITEC Phase 2 report investigates how digital play and digital games contribute to children’s well‑being, building on empirical research with hundreds of children across six countries. It expands the RITEC well‑being framework—autonomy, competence, emotions, relationships, creativity, identity, inclusion, and safety—and examines how specific design features in digital games can either support or undermine these dimensions.
- responsibility childrens-rights