Showing 1 - 10 out of 81 results
What are the risks my child might face online?
deSHAME research Croatia
The purpose of the research is to deepen knowledge about the risky behaviours of high school students in the online environment and to find out how much they are exposed to harmful content and sexual harassment in the online environment.
The material contains a presentation with the preliminary results of the deSHAME research in Croatia in English. 2016 high school students from all over Croatia participated in the research.
Digital Services Act
The Digital Services Act aims to create a safer digital space where the fundamental rights of users are protected. Under Art 28, providers of online platforms accessible to minors must put in place appropriate and proportionate measures to ensure a high level of privacy, safety, and security of minors, on their service. The Digital Services Act imposes on all providers of digital services obligations to protect minors from illegal content online. They must write their terms and conditions in a way that children can understand.
Krav Maga for online resilience
The hidden dangers of sharing passwords among Gen Z in Malta
“Can beauty ideals online harm my child?”
The issue of beauty ideals online and their impact on children and young people is complex. Research shows that exposure to beauty and body ideals on social media can lead to a poorer body image—to varying degrees. Research also shows that children (age 10-18) that spend a lot of time on social media tend to be more unhappy with their bodies and suffer from eating disorders to a greater extent than others in their age. In this short parental guide you can read more about the risks and get seven tips on how to talk to your child and give support.
”Check the Game”
“Check the Game” (Swe: Kolla spelet.se) is a guide to games that are popular among children and youth. The website describes how the games function and if there are risks within the games that adults need to be aware of. The guide is aimed for parents and other adults that work with children and gaming.