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Almost all teenagers in Slovenia already use AI – most use it for school, some for entertainment
Are you affected by hate? Is it hard for you to talk about it?
The poster contains words of support for the person affected by hate, and encouragement to seek help.
Come on, don't hate! You are responsible for your actions online and offline
The poster calls on the haters (or perpetrators of online abuse/harassment) to reflect on their actions, and highlights the legal consequences.
Do you see the hate? What to do? How to help?
The poster encourages people (witnesses) to react when they observe signs of violence on the internet.
No to All Violence
No to All Violence is a comprehensive guide designed to address and prevent bullying, harassment, discrimination, and violence within educational settings. The initiative recognises the significant impact these issues have on the daily safety and well-being of children and young people. The website aggregates a wide range of information, guidelines, and practical tools to help educators and support staff identify, prevent, and intervene in problematic situations across early childhood education, schools, and other educational institutions.
Family Day in a primary school in Portugal
Digital Education Action Plan Digital Education Action Plan 2021-2027 Resetting education and training for the digital age (COM/2020/624 final)
The Digital Education Action Plan (2021-2027) supports the education and training systems in EU Member States to adapt to the digital age. In one action, the Commission is developing guidelines for teachers and educators to fight disinformation and promote digital literacy, so young people can use social media platforms safely and identify reliable information.
(Source: EC Compendium of BIK-related legislation)
Educating for digital awareness between the ages of 5 and 8: educational paths for teachers and parents
The guide Educating for digital Awareness between the ages of 5 and 8: educational paths for teachers and parents is designed for both teachers and parents, as digital challenges and children's rights in the connected world are a shared responsibility of the entire community. Consistent messages are needed to help children grow into digital citizens who are aware of their rights and capable of using online technologies responsibly and critically.
Discussion roleplaying game "AI in education"
It is an interactive role-playing game that simulates real-life scenarios in relation to the using of artificial intelligence in the educational environment.
The main objective is to engage educators in meaningful discussions about the complex and emerging issues arising from the use of artificial intelligence in the educational environment. The game helps participants explore the effects of artificial intelligence from different points of view and fosters a deeper understanding of ethical considerations and practical consequences.


