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Showing 1 - 10 out of 407 results

cover of the brochure "AI: Courage instead of myths" showing various elements such as a smartphone screen, a person, a robot, etc.
  • Resource
  • Austrian Safer Internet Centre
  • 12 May 2026

The brochure debunks common myths about AI, explaining what it can and cannot achieve.

Artificial intelligence has long been a part of our everyday lives. 

Nevertheless, many half-truths, myths and fears surround AI. 

This brochure debunks the biggest AI myths, illustrates its limitations, and explains why it is important to engage with it. The brochure aims to support young people in particular to use AI sensibly.

  • Event

  • Online

  • Event

  • Online

  • Event

  • Online

Literacy, Media and Citizenship Congress in Portugal
  • Article
  • Portuguese Safer Internet Centre
  • 06 March 2026

The Portuguese Safer Internet Centre (SIC) is an active partner of GILM (the Informal Group on Media Literacy) and was part of the organising team of the seventh Literacy, Media and Citizenship Congress. The event took place on 27 and 28 November 2025 at the Faculty of Arts and Humanities of the University of Coimbra, and it is the longest-running initiative promoted by GILM.
Two young boys with headphones on and tablets in front of them
  • Article
  • Belgian Safer Internet Centre
  • 09 January 2026

Child Focus deals with six new cases of missing minors every day. Five times a day, this involves a young person who has run away. In 2024, Child Focus handled 542 cases of minors who were sexually exploited (non-consensual sexting, grooming, sextortion, sexual exploitation in prostitution). All these difficult situations have one thing in common: the child or young person had no one to turn to.
The picture shows the game's yellow, red, green and blue circles with numbers.
  • Resource
  • Estonian Safer Internet Centre, Estonian Union for Child Welfare - Lastekaitse Liit
  • 28 November 2025

In the educational online game “Journey on the internet”, students can test their knowledge and improve it.

The game was created with players aged 7-13 in mind, but it is also very suitable for older players, and adults too. It is possible to play with classmates and friends in teams, or individually.

An internet connection is required to play the game. There are red, yellow, green and blue icons on the game screen, which open when you click on them.

The image shows icons of the most popular social media and gaming apps: YouTube, Whatsapp, Snapchat, Minecraft, Roblox, TikTok, Discord, Facebook, Messenger and Instagram.
  • Resource
  • Estonian Safer Internet Centre
  • 28 November 2025

The information material provides an overview of the terms of use of the most popular social media, content and messaging platforms, and gaming platforms, including how to report inappropriate and harmful content, configure privacy settings, and so on.

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