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Toxic: the board game
Playing video games is the number one leisure activity for children and youth growing up today. The gaming arena can give them many positive experiences and have an impact on their future in various ways. The gaming arena is social and has changed a lot in the last decade. At the same time, the arena has been unsupervised and ignored by the adult world. As a result, there is a very bad culture for toxic behaviour online. Some claim it is just good fun and humour, but things have gone too far and this needs to be addressed.
Rapport: ”Men världen är inte perfekt så folk måste ta eget ansvar, tyvärr.”
Sammanfattning:
I Ecpats rapport om pojkars perspektiv på jämställdhet framkommer oroande attityder när det gäller jämställdhet och makt i samhället. Många pojkar anser att flickor bär ansvaret för sin sexuella utsatthet och de tycker att jämställdhetsarbetet har gått för långt. Dessa åsikter förekommer även bland yngre pojkar.
English summary:
Myth vs Reality: A Practical PSHE Toolkit
‘Myth vs Reality’ is phase 2 of our practical PSHE toolkit for educators of young people aged 11-14. Its purpose is to help educators generate discussion amongst young people about their online experiences and challenge them to consider how real the content is that we see online.


