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Showing 1 - 10 out of 116 results

  • Article
  • Belgian Safer Internet Centre
  • 16 February 2026

Gaming is a favorite pastime for many children and teenagers, but unfortunately also a common source of conflict. Gaming has many fun features that appeal to kids, but videogames are also designed to keep your child’s attention for as long as possible. So, it’s understandable that stopping isn’t easy - especially when you’re in the middle of a game!
  • Article
  • Portuguese Safer Internet Centre
  • 25 February 2026

At the event, digital literacy, online safety and digital citizenship were promoted in a playful way, and a gamified environment stimulated critical thinking and problem-solving skills.
  • Resource
  • Luxembourgish Safer Internet Centre
  • 02 April 2026

DigiRallye Winter Edition by BEE SECURE is an unplugged, story-driven programme for digital education beyond screens (ages 7–12)

In a world without electricity, children rediscover the digital world... offline.

  • Article
  • Norwegian Safer Internet Centre
  • 30 January 2026

The resource "Toxic: the board game" won the March 2025 Insafe-INHOPE Training meeting resource competition. The winning Norwegian Safer Internet Centre was awarded a grant to adapt the resource for the benefit of the Insafe network.
  • Resource
  • Danish Safer Internet Centre
  • 18 June 2026

This study explores the experiences of children aged 11–16 with Discord, loot boxes, and gaming influencers. The aim is to give adults insight into these parts of children’s online lives and to highlight how we can best support them in navigating this world safely and confidently.

The survey is based on responses from 1,785 children aged 11–16 across Denmark. Data was collected by Epinion in December 2025, through a web-based questionnaire distributed to parents, who were asked to let their child complete the survey.

Key findings:

  • Article
  • Danish Safer Internet Centre
  • 24 March 2026

For SID 2026, the Danish Safer Internet Centre focused on video games, which continue to be an extremely popular activity for children and young people. Therefore, a continued focus on awareness raising is much needed, focusing on the both the risks and the opportunities video games bring. The Centre updated and promoted their popular guides for parents with important information on relevant gaming topics and specific popular gaming platforms.
  • Resource
  • Czech Safer Internet Centre
  • 21 November 2025

Do you love "Bravko" — the fast-paced, action-packed mobile game where you battle your rivals? But what happens when the most important player is missing… in real life?

In this episode of "Utržené sluchátko" (“The Torn Earphone”), you’ll hear a story about coping not only with in-game challenges, but also with the feeling of loneliness when your favourite player suddenly disappears.

Bravko isn’t just about gaming — it’s about dealing with real emotions when the digital world doesn’t play by the rules.

  • Article
  • Hungarian Safer Internet Centre
  • 15 January 2026

The Hungarian Safer Internet Centre (SIC), operated by the International Children’s Safety Service (ICSS), organised its Media and Internet Conference on 11-12 September 2025. A wide range of speakers were invited to present their perspectives on how digital child welfare can be enhanced, to share insights into current trends, and to put forward recommendations.
  • Resource
  • Danish Safer Internet Centre
  • 17 July 2026

As part of developing a digital tool to support educational professionals in using Danish-produced digital games in their pedagogical practice, the Centre for Digital Youth Care conducted two user-testing workshops with 30 young people aged 10 to 20. In this article, we describe how these workshops were conducted and present the key findings and outcomes.

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