Showing 1 - 10 out of 79 results
Your safe place: Α support platform for children and teenagers
The Greek Safer Internet Centre has launched "Your Safe Place", an innovative online platform designed especially for children and teenagers. Its mission is to strengthen safety, confidence, and responsible internet use by offering a friendly space where young people can find support, guidance, and a voice.
The platform stands out thanks to its simple design, easy-to-understand language, interactive tools, and visual content. It helps children and teenagers to:
Educational theatre performance: Lost in the web
The theatrical performance "Zagubieni w sieci" (Lost in the web) is the premiere of the latest play aimed at children aged 13 to 15.
The main theme of the play is relationships and friendships among young people. The aim of the performance is to show teenagers how important relationships with their peers in the real world are, and how to achieve effective communication and build relationships based on respect for diversity. Thanks to the play, young people will also learn how to set boundaries and build emotional resilience and critical thinking skills.
Protecting children online: a deep dive into technology, policy, and prevention against child online sexual exploitation
Toxic: the board game
Playing video games is the number one leisure activity for children and youth growing up today. The gaming arena can give them many positive experiences and have an impact on their future in various ways. The gaming arena is social and has changed a lot in the last decade. At the same time, the arena has been unsupervised and ignored by the adult world. As a result, there is a very bad culture for toxic behaviour online. Some claim it is just good fun and humour, but things have gone too far and this needs to be addressed.
En fait, c'est ok! | Actually, it's okay!
"En fait, c'est ok!" is the translation of Sensoa's ‘flag system' applied to online relationships and sexuality.
This tool teaches you how to react thoughtfully to sexual relationships and behavior online. You'll learn how to evaluate situations and give them a flag based on six criteria. For each situation, we propose a pedagogical response that translates into an appropriate reaction.
SIC Sweden’s national summit “A Better Internet for Kids”
The program of the summit features new knowledge on children’s lives online and information on the support that the organisations behind the Safer Internet Centre Sweden offer. The program includes The Swedish Agency for the Media’s presentation of three new reports where children and young people’s media use and health, relation to influencers and girls with neuropsyciatric disabilities and online behaviour are examined. There is also a presentation of the Digital Services Act, DSA, from a senior expert of the European Commission.
“In between community and vulnerability”
In this report the connection between self-assessed mental health and media use among girls (aged 13-18 years) with neuropsychiatric disabilities is described and analysed. The report is based on data from the series Kids and Media that is Sweden’s largest survey on children and media use carried out every second year. Some of the results are that girls with neuropsychiatric disabilities aged 13–18 use social media and digital devices for a longer time per day on average compared to other young people of the same age.
Podcast: "My children on Tiktok, Instagram: Give Like or be careful?"
Is your teenage daughter or son making online videos on TikTok or Instagram? Are you wondering whether you should be on the lookout or just give them a LIKE?
Digizens Issue 4
In this issue, young people share their perspectives on mental health and social media, chat room safety, media literacy, digital footprints, and online fraud. Through their articles, Youth Panel members analyze various online risks and provide tips on how users can stay safe online.
DigiStories: Alex
DigiStories: Alex is an educational video game that opens up the topic of healthy habits in the online environment. This game was published in October 2023 by One World in Schools, a division of the Czech organization People in Need. One World in Schools is also a part of Czech Safer Internet Centre.
Through an interactive conversation on the fictional social network DigiStories, students can learn about the signs and consequences of problematic behaviors related to the excessive use of digital technologies, in this case in the form of playing an online game.


