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Online abuse – get help, report it!

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Search for a wealth of content and resources on the Better Internet for Kids platform.

Browse the results in this page, or use the filters to refine your search.

Search

Search for a wealth of content and resources on the Better Internet for Kids platform.

Browse the results in this page, or use the filters to refine your search.

Search

Search for a wealth of content and resources on the Better Internet for Kids platform.

Browse the results in this page, or use the filters to refine your search.

Showing 1 - 10 out of 79 results

Cartoon boy smiling with open arms. Text says: “You can talk to me! Whatever it is, we are here for you.”
  • Resource
  • Greek Safer Internet Centre
  • 16 October 2025

The Greek Safer Internet Centre has launched "Your Safe Place", an innovative online platform designed especially for children and teenagers. Its mission is to strengthen safety, confidence, and responsible internet use by offering a friendly space where young people can find support, guidance, and a voice.

The platform stands out thanks to its simple design, easy-to-understand language, interactive tools, and visual content. It helps children and teenagers to:

Ilustrated poster promoting a youth theater play titled Zagubieni w sieci (Lost in the Net). The background is dark with colorful outlines of six young people holding smartphones, each surrounded by floating social media reaction icons such as likes, hearts, angry faces, and sad emojis. At the top, text reads 'spektakl teatralny dla młodzieży' (theater play for youth). Logos at the bottom include NASK, saferinternet.pl, the European Union, and Terminal Kultury Gocław as the venue.
  • Resource
  • Polish Safer Internet Centre
  • 26 August 2025

The theatrical performance "Zagubieni w sieci" (Lost in the web) is the premiere of the latest play aimed at children aged 13 to 15.

The main theme of the play is relationships and friendships among young people. The aim of the performance is to show teenagers how important relationships with their peers in the real world are, and how to achieve effective communication and build relationships based on respect for diversity. Thanks to the play, young people will also learn how to set boundaries and build emotional resilience and critical thinking skills.

Workshop session, onsite panel with four panellists sitting on chairs.
  • Article
  • BIK Team
  • 17 July 2025

The digital landscape is a vibrant space for children and young people, but it also presents unique and evolving challenges for child safety, particularly concerning online child sexual abuse material (CSAM). From real-time abuse occurring during livestreams to the increasing prevalence of self-generated content and online coercion, the nature of CSAM is rapidly transforming. To address these urgent issues, on Wednesday, 25 June 2025, the Insafe delegation co-hosted together with the Centre for Democracy & Technology a workshop session at the annual Internet Governance Forum (IGF) 2025 in Lillestrøm, Norway.
Toxic, the board game
  • Resource
  • Norwegian Safer Internet Centre
  • 06 March 2025

Playing video games is the number one leisure activity for children and youth growing up today. The gaming arena can give them many positive experiences and have an impact on their future in various ways. The gaming arena is social and has changed a lot in the last decade. At the same time, the arena has been unsupervised and ignored by the adult world. As a result, there is a very bad culture for toxic behaviour online. Some claim it is just good fun and humour, but things have gone too far and this needs to be addressed.

"En fait, c'est ok!"
  • Resource
  • Child Focus
  • 21 January 2025

"En fait, c'est ok!" is the translation of Sensoa's ‘flag system' applied to online relationships and sexuality.

This tool teaches you how to react thoughtfully to sexual relationships and behavior online. You'll learn how to evaluate situations and give them a flag based on six criteria. For each situation, we propose a pedagogical response that translates into an appropriate reaction.

Two teenage guys with mobile phones standing towards each other looking content.
  • Resource
  • ECPAT Sweden the Swedish hotline, Swedish Safer Internet Centre
  • 16 January 2025

The program of the summit features new knowledge on children’s lives online and information on the support that the organisations behind the Safer Internet Centre Sweden offer. The program includes The Swedish Agency for the Media’s presentation of three new reports where children and young people’s media use and health, relation to influencers and girls with neuropsyciatric disabilities and online behaviour are examined. There is also a presentation of the Digital Services Act, DSA, from a senior expert of the European Commission. 

An image of the title of the report and graphic half circles in yellow, turqois and light blue.
  • Resource
  • Swedish Safer Internet Centre
  • 15 January 2025

In this report the connection between self-assessed mental health and media use among girls (aged 13-18 years) with neuropsychiatric disabilities is described and analysed. The report is based on data from the series Kids and Media that is Sweden’s largest survey on children and media use carried out every second year. Some of the results are that girls with neuropsychiatric disabilities aged 13–18 use social media and digital devices for a longer time per day on average compared to other young people of the same age.

Digizens Issue 4
  • Resource
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 19 July 2024

In this issue, young people share their perspectives on mental health and social media, chat room safety, media literacy, digital footprints, and online fraud. Through their articles, Youth Panel members analyze various online risks and provide tips on how users can stay safe online.

DigiStories: Alex
  • Resource
  • People In Need (Člověk v tísni o. p. s.)
  • 28 June 2024

DigiStories: Alex is an educational video game that opens up the topic of healthy habits in the online environment. This game was published in October 2023 by One World in Schools, a division of the Czech organization People in Need. One World in Schools is also a part of Czech Safer Internet Centre.
Through an interactive conversation on the fictional social network DigiStories, students can learn about the signs and consequences of problematic behaviors related to the excessive use of digital technologies, in this case in the form of playing an online game.

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