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Online abuse – get help, report it!

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Search for a wealth of content and resources on the Better Internet for Kids platform.

Browse the results below, or use the filters to refine your search.

Search

Search for a wealth of content and resources on the Better Internet for Kids platform.

Browse the results below, or use the filters to refine your search.

Search

Search for a wealth of content and resources on the Better Internet for Kids platform.

Browse the results below, or use the filters to refine your search.

Showing 1 - 10 out of 153 results

  • Article
  • Portuguese Safer Internet Centre
  • 03 February 2025

The Portuguese Institute of Sport and Youth (IPDJ) organised a face-to-face training about 'hate speech and alternative narratives, and human rights online' to promote and protect online human rights.
  • Resource
  • Swedish Safer Internet Centre
  • 16 January 2025

“Check the Game” (Swe: Kolla spelet.se) is a guide to games that are popular among children and youth. The website describes how the games function and if there are risks within the games that adults need to be aware of. The guide is aimed for parents and other adults that work with children and gaming.

  • Resource
  • NASK - national research institute
  • 13 October 2020

Brochure for teachers and educators who conduct classes about various aspects of YouTube, such as: how youth is using this platform, who are the YouTubers, YouTube as a source of knowledge. Brochure contains four lesson’s scenarios based on interesting YouTube phenomena.

  • Resource
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 17 September 2020

An e-book that help children learn about cyber-hygiene and the risk of online addiction.

  • Resource
  • Norwegian Media Authority
  • 02 September 2020

The game is aimed at children in the age of 6 to 9 playing with their parents. In the game the players can take part in seven-year-old Luna or Noah for a week in their lives, exploring together different challenges, joys and dilemmas they may encounter online. Topics that are addressed in the game include screen time, netiquette, passwords, age limits, behavior on social media and privacy - and the web as a fantastic resource, when used correctly.

  • Resource
  • Child Focus
  • 01 September 2020

Young europeans spend time on their screens for homework but also to chill, to game and to chat together. Some of them will even challenge each other and launch themselves into “impossible” missions. Challenges are components of their offline environment as well as their online life. Momo Challenge, Blue Whale Challenges or Jonathan Galindo Challenge are no longer unknown. Many young people are cautiously seduced by these challenges and try them in a safe way, but others rush into these challenges without realising the risks. Their popularity creates panic among parents.

  • Resource
  • Child Focus
  • 01 September 2020

Young europeans spend time on their screens for homework but also to chill, to game and to chat together. Some of them will even challenge each other and launch themselves into “impossible” missions. Challenges are components of their offline environment as well as their online life. Momo Challenge, Blue Whale Challenges or Jonathan Galindo Challenge are no longer unknown. Many young people are cautiously seduced by these challenges and try them in a safe way, but others rush into these challenges without realising the risks. Their popularity creates panic among parents.

  • Resource
  • Child Focus
  • 01 September 2020

Young europeans spend time on their screens for homework but also to chill, to game and to chat together. Some of them will even challenge each other and launch themselves into “impossible” missions. Challenges are components of their offline environment as well as their online life. Momo Challenge, Blue Whale Challenges or Jonathan Galindo Challenge are no longer unknown. Many young people are cautiously seduced by these challenges and try them in a safe way, but others rush into these challenges without realising the risks. Their popularity creates panic among parents.

  • Resource
  • Child Focus
  • 01 September 2020

Young europeans spend time on their screens for homework but also to chill, to game and to chat together. Some of them will even challenge each other and launch themselves into “impossible” missions. Challenges are components of their offline environment as well as their online life. Momo Challenge, Blue Whale Challenges or Jonathan Galindo Challenge are no longer unknown. Many young people are cautiously seduced by these challenges and try them in a safe way, but others rush into these challenges without realising the risks. Their popularity creates panic among parents.

© BIK
© BIK
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