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Online abuse – get help, report it!

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Search for a wealth of content and resources on the Better Internet for Kids platform.

Browse the results below, or use the filters to refine your search.

Search

Search for a wealth of content and resources on the Better Internet for Kids platform.

Browse the results below, or use the filters to refine your search.

Search

Search for a wealth of content and resources on the Better Internet for Kids platform.

Browse the results below, or use the filters to refine your search.

Showing 1 - 10 out of 98 results

  • Resource
  • Swedish Safer Internet Centre
  • 24 January 2025

Research shows that children and young people that spend a lot of time on social media are more often dissatisfied with their bodies than others. Comparisons and exposure to unrealistic body ideals is one part of it, and algorithms and “rabbit holes” is another. In this podcast episode of the Swedish podcast “Ätstörningspodden” (The eating disorder podcast) these issues, and how adults can help children navigate in this, are examined with an analyst from The Swedish Agency for the Media.

  • Resource
  • Swedish Safer Internet Centre
  • 16 January 2025

The issue of beauty ideals online and their impact on children and young people is complex. Research shows that exposure to beauty and body ideals on social media can lead to a poorer body image—to varying degrees. Research also shows that children (age 10-18) that spend a lot of time on social media tend to be more unhappy with their bodies and suffer from eating disorders to a greater extent than others in their age. In this short parental guide you can read more about the risks and get seven tips on how to talk to your child and give support. 

  • Resource
  • Swedish Safer Internet Centre
  • 16 January 2025

“Check the Game” (Swe: Kolla spelet.se) is a guide to games that are popular among children and youth. The website describes how the games function and if there are risks within the games that adults need to be aware of. The guide is aimed for parents and other adults that work with children and gaming.

  • Resource
  • Swedish Safer Internet Centre
  • 15 January 2025

The guide contains answers to the questions “Who is considered an influencer?”, “Do I need to know what influencers my child follows?”, “Can influencers affect my child in a positive manner?” and gives three tips on how to support your child and have a better dialogue around these issues. 

  • Resource
  • NASK - national research institute
  • 13 October 2020

Brochure for teachers and educators who conduct classes about various aspects of YouTube, such as: how youth is using this platform, who are the YouTubers, YouTube as a source of knowledge. Brochure contains four lesson’s scenarios based on interesting YouTube phenomena.

  • Resource
  • NASK - national research institute
  • 13 October 2020

Leaflet is dedicated for parents. It contains the most important information about children’s favorite video platform, YouTube – its opportunities and threats.

  • Resource
  • Latvian Internet Association
  • 22 September 2020

Sometimes parents don’t realize that their child have access to online content from his/her device (family device) which is not considered as “family friendly” or “made for kids” and can be inappropriate to his age – violent abusive or sexually explicit. Child can face harmful content accidentally – surfing on the internet, watching videos or checking social media, searching seen or heard keywords by curiosity or receiving from friends or schoolmates direct links to the content that confuses, scares or upsets the child.

  • Resource
  • Foundation for Research and Technology-Hellas, Institute of Computer Science
  • 17 September 2020

An e-book that help children learn about cyber-hygiene and the risk of online addiction.

  • Resource
  • Norwegian Media Authority
  • 02 September 2020

The game is aimed at children in the age of 6 to 9 playing with their parents. In the game the players can take part in seven-year-old Luna or Noah for a week in their lives, exploring together different challenges, joys and dilemmas they may encounter online. Topics that are addressed in the game include screen time, netiquette, passwords, age limits, behavior on social media and privacy - and the web as a fantastic resource, when used correctly.

  • Resource
  • Child Focus
  • 01 September 2020

Young europeans spend time on their screens for homework but also to chill, to game and to chat together. Some of them will even challenge each other and launch themselves into “impossible” missions. Challenges are components of their offline environment as well as their online life. Momo Challenge, Blue Whale Challenges or Jonathan Galindo Challenge are no longer unknown. Many young people are cautiously seduced by these challenges and try them in a safe way, but others rush into these challenges without realising the risks. Their popularity creates panic among parents.

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