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Children’s online habits in Greece: 2025 nationwide survey explores challenges in implementing the Digital Services Act (DSA)
Reels, shorts and stories
This poster explains how short videos like reels, shorts, and stories can affect our concentration. It highlights what these videos are, how they impact the brain and attention span, and offers tips for balance—like reducing screen time and doing offline activities. The message: “Balance is key!”
Recommendations on screen use for primary schools and leisure activities
Keeping Childhood Smartphone Free
A Guide for Parents and Parents Associations who wish to engage with their school community regarding internet safety and access to smartphones for primary school children. This guide has been prepared for parents of primary school age children who wish to come together to support their child/ren’s online safety through creating a voluntary agreement around the use of smartphones and other devices.
(Source: Department of Education).
Entities responsible for implementation: Department of Education.
deSHAME research Croatia
The purpose of the research is to deepen knowledge about the risky behaviours of high school students in the online environment and to find out how much they are exposed to harmful content and sexual harassment in the online environment.
The material contains a presentation with the preliminary results of the deSHAME research in Croatia in English. 2016 high school students from all over Croatia participated in the research.
Technical child protection on the internet
Although promoting media literacy among young users is the top priority, the use of technical measures on the digital devices of younger children can be helpful. The range of technical child protection measures is vast, and they typically combine various functions to keep inappropriate content away from minors. This usually involves setting usage times, filtering content, and blocking certain applications.
Educational safer internet activities for pre-school children
A study conducted in Lithuania shows that children as young as 2 years old use screens for more than 1 hour a day on average, and 7-year-olds for more than 2 hours a day. Long screen time has a negative impact on other activities that are important for children's development, related to the child's emotional problems and behavioural difficulties, perceived sleep quality.
Gaming disorder
Gaming is a globally widespread and growing activity, with significant variations between countries. In nations with younger populations, gaming is highly common, while in Sweden, the prevalence is lower. As in many other countries, gaming is most frequent among younger people.